allowed siege engineer alchemist and banker on ToL
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@@ -520,6 +520,24 @@ public enum BuildingManager {
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if (building.getBlueprintUUID() == 0)
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return false;
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if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL)){
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if(contract.getContractID() == 850) {
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boolean hasRunemaster = false;
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for (AbstractCharacter npc : building.getHirelings().keySet()) {
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if (npc.getObjectType() != GameObjectType.NPC)
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continue;
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if(npc.contractUUID == 850)
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hasRunemaster = true;
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}
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if(hasRunemaster)
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return false;
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}
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}
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int maxSlots = building.getBlueprint().getMaxSlots();
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if(building.getBlueprint().getBuildingGroup() != null) {
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building.getBlueprint().getSlotsForRank(building.getRank());
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@@ -86,6 +86,12 @@ public class Contract extends AbstractGameObject {
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this.iconID = rs.getInt("iconID");
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this.vendorID = rs.getInt("vendorID");
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this.allowedBuildings = EnumBitSet.asEnumBitSet(rs.getLong("allowedBuildingTypeID"), Enum.BuildingGroup.class);
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switch(this.contractID){
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case 866: //banker
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case 865: //siege engineer
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case 899: //alchemist
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this.allowedBuildings.add(Enum.BuildingGroup.TOL);
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}
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this.equipmentSet = rs.getInt("equipSetID");
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this.inventorySet = rs.getInt("inventorySet");
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