new Regen
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@@ -889,9 +889,11 @@ public class PlayerCombatStats {
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public void regenerate(){
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public void regenerate(){
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healthRegen(this.owner);
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if(!this.owner.effects.containsKey("Stunned")) {
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manaRegen(this.owner);
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healthRegen(this.owner);
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staminaRegen(this.owner);
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manaRegen(this.owner);
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staminaRegen(this.owner);
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}
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staminaConsume(this.owner);
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staminaConsume(this.owner);
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this.owner.syncClient();
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this.owner.syncClient();
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}
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}
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@@ -949,7 +951,7 @@ public class PlayerCombatStats {
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public static void staminaRegen(PlayerCharacter pc){
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public static void staminaRegen(PlayerCharacter pc){
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//cannot regen is moving, swimming or flying
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//cannot regen is moving, swimming or flying
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if(pc.isFlying() && pc.isSwimming() && pc.isMoving()) {
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if(pc.isFlying() || pc.isSwimming() || pc.isMoving()) {
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pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
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pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
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return;
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return;
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}
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}
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@@ -975,7 +977,7 @@ public class PlayerCombatStats {
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worked = pc.stamina.compareAndSet(current, mod);
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worked = pc.stamina.compareAndSet(current, mod);
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}
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}
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pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
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pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
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}
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}
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public static void staminaConsume(PlayerCharacter pc){
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public static void staminaConsume(PlayerCharacter pc){
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@@ -991,14 +993,15 @@ public class PlayerCombatStats {
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}
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}
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float stateMultiplier = 1.0f;
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float stateMultiplier = 1.0f;
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if(pc.isSwimming() || pc.isFlying())
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if(pc.isSwimming() || pc.isFlying())
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stateMultiplier = 1.5f;
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stateMultiplier = 2.5f;
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if(!pc.timestamps.containsKey("LASTSTAMINACONSUME"))
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if(!pc.timestamps.containsKey("LASTSTAMINACONSUME"))
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pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
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pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
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long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTSTAMINACONSUME");
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long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTSTAMINACONSUME");
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float current = pc.stamina.get();
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float current = pc.stamina.get();
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float mod = current - ((deltaTime *0.001f) * 0.6f * stateMultiplier);
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float consumed = ((deltaTime * 0.001f) * 0.6f * stateMultiplier);
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float mod = current - consumed;
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boolean worked = false;
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boolean worked = false;
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if(mod <= 0)
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if(mod <= 0)
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mod = 0;
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mod = 0;
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