null check fix
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@@ -1711,7 +1711,10 @@ public class Mob extends AbstractIntelligenceAgent {
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.behaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 60 * 15;
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this.spawnTime = 60 * 15;
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this.isPlayerGuard = true;
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this.isPlayerGuard = true;
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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if(ZoneManager.getCityAtLocation(this.building.getLoc()) != null)
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this.guardedCity = ZoneManager.getCityAtLocation(this.building.getLoc());
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else
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this.guardedCity = null;
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}
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}
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// Load AI for wall archers
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// Load AI for wall archers
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