mobAI error tracing
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.ai.MobileFSMManager;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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/**
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* ./auditai <- display the current state of mob AI thread
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*/
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public class AuditAI extends AbstractDevCmd {
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public AuditAI() {
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super("auditai");
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}
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@Override
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protected void _doCmd(PlayerCharacter playerCharacter, String[] words, AbstractGameObject target) {
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throwbackInfo(playerCharacter, MobileFSMManager.getInstance().getFSMState());
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}
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@Override
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protected String _getHelpString() {
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return "displays the current state and mob running thought he AI system";
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}
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@Override
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protected String _getUsageString() {
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return "'./auditai";
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}
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}
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