drop rates adjusted again
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@@ -124,12 +124,12 @@ public enum LootManager {
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(mob.contractCounter * dropRate >= 250){
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if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
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MobLoot extraLoot = rollForContract(bse.genTable, mob);
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if (extraLoot != null)
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mob.getCharItemManager().addItemToInventory(extraLoot);
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}
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if(mob.runeCounter * dropRate >= 250){
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if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
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MobLoot extraLoot = rollForRune(bse.genTable, mob);
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if (extraLoot != null)
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mob.getCharItemManager().addItemToInventory(extraLoot);
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