character creation population message

This commit is contained in:
2024-06-25 21:00:36 -05:00
parent e9fef85b72
commit bb8ad3c971
2 changed files with 26 additions and 5 deletions
+8 -5
View File
@@ -11,6 +11,7 @@ package engine.net.client.msg;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
@@ -53,15 +54,17 @@ public class ServerInfoMsg extends ClientNetMsg {
writer.putInt(WorldServer.worldMapID);
writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
if (LoginServer.population < MBServerStatics.LOW_POPULATION)
int TotalTrees = 275;
int currentTrees = DbManager.CityQueries.GET_CITY_COUNT();
if (currentTrees < TotalTrees * 0.2f)
writer.putInt(0); //Land Rush
else if (LoginServer.population < MBServerStatics.NORMAL_POPULATION)
else if (currentTrees < TotalTrees * 0.4f)
writer.putInt(1); //Low pop
else if (LoginServer.population < MBServerStatics.HIGH_POPULATION)
else if (currentTrees < TotalTrees * 0.6f)
writer.putInt(2); //Normal pop
else if (LoginServer.population < MBServerStatics.VERY_OVERPOPULATED_POPULATION)
else if (currentTrees < TotalTrees * 0.8f)
writer.putInt(3); //High Pop
else if (LoginServer.population < MBServerStatics.FULL_POPULATION)
else if (currentTrees < TotalTrees)
writer.putInt(4); //Very overpopulated pop
else
writer.putInt(5); //Full pop