character creation population message
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@@ -95,7 +95,25 @@ public class dbCityHandler extends dbHandlerBase {
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return objectList;
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return objectList;
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}
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}
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public Integer GET_CITY_COUNT() {
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int cityCount = 0;
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM obj_city;")) {
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ResultSet rs = preparedStatement.executeQuery();
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while(rs.next()){
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if(rs.getInt("isNpc") == 0)
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cityCount++;
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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return cityCount;
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}
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public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
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public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
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ArrayList<City> cityList = new ArrayList<>();
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ArrayList<City> cityList = new ArrayList<>();
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@@ -11,6 +11,7 @@ package engine.net.client.msg;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.net.AbstractConnection;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.ByteBufferWriter;
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@@ -53,15 +54,17 @@ public class ServerInfoMsg extends ClientNetMsg {
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writer.putInt(WorldServer.worldMapID);
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writer.putInt(WorldServer.worldMapID);
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writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
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writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
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if (LoginServer.population < MBServerStatics.LOW_POPULATION)
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int TotalTrees = 275;
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int currentTrees = DbManager.CityQueries.GET_CITY_COUNT();
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if (currentTrees < TotalTrees * 0.2f)
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writer.putInt(0); //Land Rush
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writer.putInt(0); //Land Rush
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else if (LoginServer.population < MBServerStatics.NORMAL_POPULATION)
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else if (currentTrees < TotalTrees * 0.4f)
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writer.putInt(1); //Low pop
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writer.putInt(1); //Low pop
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else if (LoginServer.population < MBServerStatics.HIGH_POPULATION)
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else if (currentTrees < TotalTrees * 0.6f)
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writer.putInt(2); //Normal pop
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writer.putInt(2); //Normal pop
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else if (LoginServer.population < MBServerStatics.VERY_OVERPOPULATED_POPULATION)
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else if (currentTrees < TotalTrees * 0.8f)
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writer.putInt(3); //High Pop
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writer.putInt(3); //High Pop
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else if (LoginServer.population < MBServerStatics.FULL_POPULATION)
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else if (currentTrees < TotalTrees)
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writer.putInt(4); //Very overpopulated pop
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writer.putInt(4); //Very overpopulated pop
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else
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else
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writer.putInt(5); //Full pop
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writer.putInt(5); //Full pop
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