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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.TaxResourcesMsg;
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import engine.objects.Building;
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import engine.objects.City;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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* @Summary: Processes application protocol message which handles
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* protecting and unprotecting city assets
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*/
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public class TaxResourcesMsgHandler extends AbstractClientMsgHandler {
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public TaxResourcesMsgHandler() {
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super(TaxResourcesMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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// Member variable declaration
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PlayerCharacter player;
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TaxResourcesMsg msg;
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player = origin.getPlayerCharacter();
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if (player == null)
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return true;
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msg = (TaxResourcesMsg) baseMsg;
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TaxWarehouse(msg,player);
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return true;
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}
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private static boolean TaxWarehouse(TaxResourcesMsg msg, PlayerCharacter player) {
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// Member variable declaration
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Building building = BuildingManager.getBuildingFromCache(msg.getBuildingID());
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if (building == null){
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ErrorPopupMsg.sendErrorMsg(player, "Not a valid Building!");
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return true;
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}
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City city = building.getCity();
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if (city == null){
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ErrorPopupMsg.sendErrorMsg(player, "This building does not belong to a city.");
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return true;
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}
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city.TaxWarehouse(msg, player);
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return true;
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}
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}
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