Initial Repository Push

This commit is contained in:
2022-04-30 09:41:17 -04:00
parent d4eef9097a
commit bbfdde57a3
835 changed files with 168392 additions and 0 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Item;
import engine.objects.PreparedStatementShared;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public abstract class AbstractPowerAction {
protected PowersBase parent;
protected int UUID;
protected String IDString;
protected String type;
protected boolean isAggressive;
protected long validItemFlags;
/**
* No Table ID Constructor
*/
public AbstractPowerAction() {
}
/**
* ResultSet Constructor
*/
public AbstractPowerAction(ResultSet rs) throws SQLException {
this.UUID = rs.getInt("ID");
this.IDString = rs.getString("IDString");
this.type = rs.getString("type");
int flags = rs.getInt("flags");
this.isAggressive = ((flags & 128) != 0) ? true : false;
}
public AbstractPowerAction( int uUID, String iDString, String type, boolean isAggressive,
long validItemFlags) {
super();
UUID = uUID;
IDString = iDString;
this.type = type;
this.isAggressive = false;
}
public static void getAllPowerActions(HashMap<String, AbstractPowerAction> powerActions, HashMap<Integer, AbstractPowerAction> powerActionsByID, HashMap<String, EffectsBase> effects) {
PreparedStatementShared ps = null;
try {
ps = new PreparedStatementShared("SELECT * FROM static_power_poweraction");
ResultSet rs = ps.executeQuery();
String IDString, type;
while (rs.next()) {
AbstractPowerAction apa;
type = rs.getString("type");
IDString = rs.getString("IDString");
int token = DbManager.hasher.SBStringHash(IDString);
//cache token, used for applying effects.
PowersManager.ActionTokenByIDString.put(IDString, token);
if (type.equals("ApplyEffect"))
apa = new ApplyEffectPowerAction(rs, effects);
else if (type.equals("ApplyEffects"))
apa = new ApplyEffectsPowerAction(rs, effects);
else if (type.equals("DeferredPower"))
apa = new DeferredPowerPowerAction(rs, effects);
else if (type.equals("DamageOverTime"))
apa = new DamageOverTimePowerAction(rs, effects);
else if (type.equals("Peek"))
apa = new PeekPowerAction(rs);
else if (type.equals("Charm"))
apa = new CharmPowerAction(rs);
else if (type.equals("Fear"))
apa = new FearPowerAction(rs);
else if (type.equals("Confusion"))
apa = new ConfusionPowerAction(rs);
else if (type.equals("RemoveEffect"))
apa = new RemoveEffectPowerAction(rs);
else if (type.equals("Track"))
apa = new TrackPowerAction(rs, effects);
else if (type.equals("DirectDamage"))
apa = new DirectDamagePowerAction(rs, effects);
else if (type.equals("Transform"))
apa = new TransformPowerAction(rs, effects);
else if (type.equals("CreateMob"))
apa = new CreateMobPowerAction(rs);
else if (type.equals("Invis"))
apa = new InvisPowerAction(rs, effects);
else if (type.equals("ClearNearbyAggro"))
apa = new ClearNearbyAggroPowerAction(rs);
else if (type.equals("MobRecall"))
apa = new MobRecallPowerAction(rs);
else if (type.equals("SetItemFlag"))
apa = new SetItemFlagPowerAction(rs);
else if (type.equals("SimpleDamage"))
apa = new SimpleDamagePowerAction(rs);
else if (type.equals("TransferStatOT"))
apa = new TransferStatOTPowerAction(rs, effects);
else if (type.equals("TransferStat"))
apa = new TransferStatPowerAction(rs, effects);
else if (type.equals("Teleport"))
apa = new TeleportPowerAction(rs);
else if (type.equals("TreeChoke"))
apa = new TreeChokePowerAction(rs);
else if (type.equals("Block"))
apa = new BlockPowerAction(rs);
else if (type.equals("Resurrect"))
apa = new ResurrectPowerAction(rs);
else if (type.equals("ClearAggro"))
apa = new ClearAggroPowerAction(rs);
else if (type.equals("ClaimMine"))
apa = new ClaimMinePowerAction(rs);
else if (type.equals("Recall"))
apa = new RecallPowerAction(rs);
else if (type.equals("SpireDisable"))
apa = new SpireDisablePowerAction(rs);
else if (type.equals("Steal"))
apa = new StealPowerAction(rs);
else if (type.equals("Summon"))
apa = new SummonPowerAction(rs);
else if (type.equals("RunegateTeleport"))
apa = new RunegateTeleportPowerAction(rs);
else if (type.equals("RunegateTeleport"))
apa = new RunegateTeleportPowerAction(rs);
else if (type.equals("OpenGate"))
apa = new OpenGatePowerAction(rs);
else {
Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
continue;
}
powerActions.put(IDString, apa);
powerActionsByID.put(apa.UUID, apa);
apa.validItemFlags = 0;
}
rs.close();
} catch (Exception e) {
Logger.error( e.toString());
} finally {
ps.release();
}
//Add OpenGatePowerAction
AbstractPowerAction openGateAction = new OpenGatePowerAction(5000, "OPENGATE", "OpenGate", false, 0);
powerActions.put("OPENGATE", openGateAction);
powerActionsByID.put(openGateAction.UUID, openGateAction);
}
public void startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb) {
this._startAction(source, awo, targetLoc, numTrains, ab, pb);
}
public void startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) {
this._startAction(source, awo, targetLoc, numTrains, ab, pb,duration);
}
protected abstract void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb);
protected abstract void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration);
public void handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb) {
this._handleChant(source, target, targetLoc, numTrains, ab, pb);
}
protected abstract void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb);
public int getUUID() {
return this.UUID;
}
public String getIDString() {
return this.IDString;
}
// public String getMessageType() {
// return this.type;
// }
public boolean isAggressive() {
return this.isAggressive;
}
public PowersBase getParent() {
return this.parent;
}
public void setParent(PowersBase value) {
this.parent = value;
}
public void applyEffectForItem(Item item, int trains) {
if (this instanceof ApplyEffectPowerAction)
((ApplyEffectPowerAction)this)._applyEffectForItem(item, trains);
if (this instanceof ApplyEffectsPowerAction)
((ApplyEffectsPowerAction)this)._applyEffectForItem(item, trains);
}
public void applyBakedInStatsForItem(Item item, int trains) {
if (this instanceof ApplyEffectPowerAction)
((ApplyEffectPowerAction)this)._applyBakedInStatsForItem(item, trains);
if (this instanceof ApplyEffectsPowerAction)
((ApplyEffectsPowerAction)this)._applyBakedInStatsForItem(item, trains);
}
public EffectsBase getEffectsBase() {
if (this instanceof ApplyEffectPowerAction)
return ((ApplyEffectPowerAction)this).getEffect();
else if (this instanceof ApplyEffectsPowerAction)
return ((ApplyEffectsPowerAction)this).getEffect();
return null;
}
public EffectsBase getEffectsBase2() {
if (this instanceof ApplyEffectsPowerAction)
return ((ApplyEffectsPowerAction)this).getEffect2();
return null;
}
public static void loadValidItemFlags(HashMap<String, AbstractPowerAction> powerActions) {
PreparedStatementShared ps = null;
try {
ps = new PreparedStatementShared("SELECT * FROM `static_power_effect_allowed_item`");
ResultSet rs = ps.executeQuery();
String IDS;
long flags;
while (rs.next()) {
AbstractPowerAction apa;
flags = rs.getLong("flags");
IDS = rs.getString("IDString");
if (powerActions.containsKey(IDS)) {
apa = powerActions.get(IDS);
apa.validItemFlags = flags;
} else {
Logger.error("Unable to find PowerAction " + IDS);
continue;
}
}
rs.close();
} catch (Exception e) {
Logger.error(e.toString());
} finally {
ps.release();
}
}
//These functions verify a powerAction is valid for an item type
public long getValidItemFlags() {
return this.validItemFlags;
}
public String getType() {
return type;
}
}
@@ -0,0 +1,265 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.ai.MobileFSM;
import engine.gameManager.ChatManager;
import engine.jobs.ChantJob;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class ApplyEffectPowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
private String effectParentID;
private EffectsBase effectParent;
public ApplyEffectPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectParentID = rs.getString("IDString");
this.effectParent = effects.get(this.effectParentID);
this.effectID = rs.getString("effectID");
this.effect = effects.get(this.effectID);
}
public ApplyEffectPowerAction(ResultSet rs, EffectsBase effect) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.effect = effect;
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = 0;
// if (pb.isChant())
// duration = (int)pb.getChantDuration() * 1000;
// else
duration = ab.getDuration(trains);
String stackType = ab.getStackType();
if (stackType.equals("WeaponMove")) {
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter)awo).setWeaponPower(eff);
this.effect.startEffect(source, awo, trains, eff);
} else {
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
if (blockInvul(pb, source, awo)) {
this.effect.endEffect(source, awo, trains, pb, eff);
return;
}
// Effect lastEff = awo.getEffects().get(eff.getStackType());
//
// if (lastEff != null && lastEff.getPowerToken() == eff.getPowerToken())
// lastEff.cancelJob(true);
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
else
awo.addEffect(stackType, duration, eff, effect, trains);
} else
awo.applyAllBonuses();
// //TODO if chant, start cycle
// if (pb.isChant() && source.equals(awo)) {
// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
// eff.setChant(true);
// }
if (this.effectID.equals("TAUNT")){
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg);
}
}
this.effect.startEffect(source, awo, trains, eff);
}
}
protected void _applyEffectForItem(Item item, int trains) {
if (item == null || this.effect == null)
return;
item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
}
protected void _applyBakedInStatsForItem(Item item, int trains) {
if (item == null)
return;
if (this.effect == null){
Logger.error( "Unknown Token: EffectBase ID " + this.effectID + '.');
return;
}
if (this.effectParent == null){
Logger.error("Unknown Token: EffectBase ID " + this.effectParentID + '.');
return;
}
Effect eff = item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
Effect eff3 = item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
if (eff != null && eff3 != null){
eff3.setBakedInStat(true);
item.getEffectNames().add(this.effect.getIDString());
item.getEffectNames().add(this.effectParent.getIDString());
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source != null) {
PlayerBonuses bonuses = source.getBonuses();
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence)
return;
}
String stackType = ab.stackType;
stackType = stackType.equals("IgnoreStack") ? Integer.toString(ab.getUUID()) : stackType;
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, target, stackType, trains, ab, pb, effect);
ChantJob cj = new ChantJob(source, target, stackType, trains, ab, pb, effect, eff);
//handle invul
if(pb.getUUID() != 334)
source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
else
source.setLastChant((int)(pb.getChantDuration()) * 1000, cj);
eff.setChant(true);
}
private static boolean blockInvul(PowersBase pb, AbstractCharacter source, AbstractWorldObject awo) {
if (awo == null || pb == null || source == null)
return false;
if (source.getObjectUUID() == awo.getObjectUUID())
return false;
if (!AbstractWorldObject.IsAbstractCharacter(awo))
return false;
AbstractCharacter ac = (AbstractCharacter) awo;
return false;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int trains, ActionsBase ab, PowersBase pb, int duration) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
// if (pb.isChant())
// duration = (int)pb.getChantDuration() * 1000;
// else
String stackType = ab.getStackType();
if (stackType.equals("WeaponMove")) {
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter))
((PlayerCharacter)awo).setWeaponPower(eff);
this.effect.startEffect(source, awo, trains, eff);
} else {
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
if (blockInvul(pb, source, awo)) {
this.effect.endEffect(source, awo, trains, pb, eff);
return;
}
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, effect, trains);
else
awo.addEffect(stackType, duration, eff, effect, trains);
} else
awo.applyAllBonuses();
// //TODO if chant, start cycle
// if (pb.isChant() && source.equals(awo)) {
// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
// eff.setChant(true);
// }
if (this.effectID.equals("TAUNT")){
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
DispatchMessage.sendToAllInRange(source, msg);
}
}
this.effect.startEffect(source, awo, trains, eff);
}
}
}
@@ -0,0 +1,124 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Effect;
import engine.objects.Item;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class ApplyEffectsPowerAction extends AbstractPowerAction {
private String IDString;
private String effectID;
private String effectID2;
private EffectsBase effect;
private EffectsBase effect2;
private EffectsBase effectParent;
public ApplyEffectsPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.IDString = rs.getString("IDString");
this.effectID = rs.getString("effectID");
this.effectID2 = rs.getString("effectID2");
this.effect = effects.get(this.effectID);
this.effect2 = effects.get(this.effectID2);
this.effectParent = effects.get(this.IDString);
}
public String getEffectID() {
return this.effectID;
}
public String getEffectID2() {
return this.effectID2;
}
public EffectsBase getEffect() {
return this.effect;
}
public EffectsBase getEffect2() {
return this.effect2;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
protected void _applyEffectForItem(Item item, int trains) {
if (item == null || this.effect == null)
return;
item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
if (this.effect2 != null)
item.addEffectNoTimer(Integer.toString(this.effect2.getUUID()), this.effect2, trains,false);
item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
}
protected void _applyBakedInStatsForItem(Item item, int trains) {
if (item == null)
return;
if (this.effect == null){
Logger.error( "Unknown Token: EffectBase ID " + this.effectID + '.');
return;
}
if (this.effect2 == null){
Logger.error( "Unknown Token: EffectBase ID " + this.effectID2 + '.');
return;
}
if (this.effectParent == null){
Logger.error( "Unknown Token: EffectBase ID " + this.IDString + '.');
return;
}
Effect eff = item.addEffectNoTimer(Integer.toString(this.effect.getUUID()), this.effect, trains,false);
Effect eff2 = item.addEffectNoTimer(Integer.toString(this.effect2.getUUID()), this.effect2, trains,false);
Effect eff3 = item.addEffectNoTimer(Integer.toString(this.effectParent.getUUID()), this.effectParent, trains,false);
if (eff != null && eff2 != null && eff3 != null){
eff3.setBakedInStat(true);
item.getEffectNames().add(this.effect.getIDString());
item.getEffectNames().add(this.effect2.getIDString());
item.getEffectNames().add(this.effectParent.getIDString());
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
public String getIDString() {
return IDString;
}
public void setIDString(String iDString) {
IDString = iDString;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,43 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class BlockPowerAction extends AbstractPowerAction {
public BlockPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,73 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class CharmPowerAction extends AbstractPowerAction {
private int levelCap;
private int levelCapRamp;
public CharmPowerAction(ResultSet rs) throws SQLException {
super(rs);
this.levelCap = rs.getInt("levelCap");
this.levelCapRamp = rs.getInt("levelCapRamp");
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter owner = (PlayerCharacter) source;
ClientConnection origin = owner.getClientConnection();
if (origin == null)
return;
//verify is mob, not pet or guard
Mob mob = (Mob) awo;
if (!mob.isMob())
return;
//make sure mob isn't too high level
int cap = this.levelCap + (this.levelCapRamp * trains);
if (mob.getLevel() > cap && pb.getToken() != 1577464266)
return;
//turn mob into pet.
owner.commandSiegeMinion(mob);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,61 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ClaimMinePowerAction extends AbstractPowerAction {
public ClaimMinePowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null)
return;
if (!(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
if (!(awo.getObjectType().equals(Enum.GameObjectType.Building)))
return;
Building b = (Building)awo;
if (b.getRank() > 0)
return;
Mine m = Mine.getMineFromTower(b.getObjectUUID());
if (m == null)
return;
m.claimMine((PlayerCharacter) source);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,52 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.ai.MobileFSM.STATE;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ClearAggroPowerAction extends AbstractPowerAction {
public ClearAggroPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (awo != null && awo.getObjectType() == GameObjectType.Mob){
((Mob)awo).setNoAggro(true);
((Mob)awo).setState(STATE.Patrol);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,49 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.ai.MobileFSM.STATE;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ClearNearbyAggroPowerAction extends AbstractPowerAction {
public ClearNearbyAggroPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source.getObjectType() == GameObjectType.Mob){
((Mob)source).setState(STATE.Patrol);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,43 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ConfusionPowerAction extends AbstractPowerAction {
public ConfusionPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,175 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM.STATE;
import engine.gameManager.DbManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PetMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
public class CreateMobPowerAction extends AbstractPowerAction {
private int mobID;
private int mobLevel;
public CreateMobPowerAction(ResultSet rs) throws SQLException {
super(rs);
this.mobID = rs.getInt("mobID");
this.mobLevel = rs.getInt("mobLevel");
}
public int getMobID() {
return this.mobID;
}
public int getMobLevel() {
return this.mobLevel;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter owner = (PlayerCharacter) source;
Mob currentPet = owner.getPet();
Zone seaFloor = ZoneManager.getSeaFloor();
Guild guild = Guild.getErrantGuild();
ClientConnection origin = owner.getClientConnection();
if (seaFloor == null || guild == null || origin == null)
return;
MobBase mobbase = MobBase.getMobBase(mobID);
if (mobbase == null) {
Logger.error("Attempt to summon pet with null mobbase: " + mobID);
return;
}
if (mobbase.isNecroPet() && owner.inSafeZone())
return;
//create Pet
Mob pet = Mob.createPet(mobID, guild, seaFloor, owner, (short)mobLevel);
if(pet.getMobBaseID() == 12021 || pet.getMobBaseID() == 12022) { //is a necro pet
if(currentPet!= null && !currentPet.isNecroPet() && !currentPet.isSiege()) {
DbManager.removeFromCache(currentPet);
WorldGrid.RemoveWorldObject(currentPet);
currentPet.setState(STATE.Disabled);
currentPet.setCombatTarget(null);
if (currentPet.getParentZone() != null)
currentPet.getParentZone().zoneMobSet.remove(currentPet);
currentPet.getPlayerAgroMap().clear();
try {
currentPet.clearEffects();
}catch(Exception e){
Logger.error(e.getMessage());
}
//currentPet.disableIntelligence();
}else if (currentPet != null && currentPet.isSiege()){
currentPet.setMob();
currentPet.setOwner(null);
currentPet.setCombatTarget(null);
if (currentPet.isAlive())
WorldGrid.updateObject(currentPet);
}
//remove 10th pet
owner.spawnNecroPet(pet);
}
else { //is not a necro pet
if(currentPet != null) {
if(!currentPet.isNecroPet() && !currentPet.isSiege()) {
DbManager.removeFromCache(currentPet);
currentPet.setCombatTarget(null);
currentPet.setState(STATE.Disabled);
currentPet.setOwner(null);
WorldGrid.RemoveWorldObject(currentPet);
currentPet.getParentZone().zoneMobSet.remove(currentPet);
currentPet.getPlayerAgroMap().clear();
currentPet.clearEffects();
//currentPet.disableIntelligence();
}
else {
if (currentPet.isSiege()){
currentPet.setMob();
currentPet.setOwner(null);
currentPet.setCombatTarget(null);
if (currentPet.isAlive())
WorldGrid.updateObject(currentPet);
}
}
PlayerCharacter.auditNecroPets(owner);
PlayerCharacter.resetNecroPets(owner);
}
}
/* if(owner.getPet() != null) {
if(owner.getPet().getMobBaseID() != 12021 && owner.getPet().getMobBaseID() != 12022) {
//if not a necro pet, remove pet
WorldGrid.removeWorldObject(owner.getPet());
owner.getPet().disableIntelligence();
Mob.removePet(owner.getPet().getUUID());
owner.setPet(null);
}
else {
//if it is a necro pet, add it to the line and set as mob
owner.getPet().setMob();
}
}*/
// if (mobID == 12021 || mobID == 12022) //Necro Pets
// pet.setPet(owner, true);
owner.setPet(pet);
PetMsg pm = new PetMsg(5, pet);
Dispatch dispatch = Dispatch.borrow(owner, pm);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,85 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.DamageOverTimeJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class DamageOverTimePowerAction extends AbstractPowerAction {
private String effectID;
private int numIterations;
private EffectsBase effect;
public DamageOverTimePowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.numIterations = rs.getInt("numIterations");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public int getNumIterations() {
return this.numIterations;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = ab.getDuration(trains);
String stackType = ab.getStackType();
DamageOverTimeJob eff = new DamageOverTimeJob(source, awo, stackType, trains, ab, pb, this.effect, this);
int tick = eff.getTickLength();
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), eff.getTickLength(), eff, this.effect, trains);
else
awo.addEffect(stackType, tick, eff, this.effect, trains);
}
//start effect icon for client. Skip applying dot until first iteration.
eff.setSkipApplyEffect(true);
this.effect.startEffect(source, awo, trains, eff);
eff.setSkipApplyEffect(false);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,95 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.DeferredPowerJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class DeferredPowerPowerAction extends AbstractPowerAction {
private String effectID;
private String deferedPowerID;
private EffectsBase effect;
// private EffectsBase deferedPower;
public DeferredPowerPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.deferedPowerID = rs.getString("deferredPowerID");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public String getDeferredPowerID() {
return this.deferedPowerID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
String stackType = ab.getStackType();
DeferredPowerJob eff = new DeferredPowerJob(source, awo, stackType, trains, ab, pb, this.effect, this);
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), 10000, eff, this.effect, trains);
else
awo.addEffect(stackType, 10000, eff, this.effect, trains);
switch (awo.getObjectType()){
case PlayerCharacter:
((PlayerCharacter)awo).setWeaponPower(eff);
break;
case Mob:
((Mob)awo).setWeaponPower(eff);
break;
default:
break;
}
this.effect.startEffect(source, awo, trains, eff);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,93 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.FinishEffectTimeJob;
import engine.jobs.PersistentAoeJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class DirectDamagePowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
public DirectDamagePowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = ab.getDuration(trains);
String stackType = ab.getStackType();
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, this.effect);
eff.setSkipSendEffect(true);
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, this.effect, trains);
else
awo.addEffect(stackType, duration, eff, this.effect, trains);
}
// //if chant, start cycle
// if (pb.isChant() && targetLoc.x != 0f && targetLoc.z != 0f) {
// PersistentAoeJob paoe = new PersistentAoeJob(source, stackType, trains, ab, pb, effect, eff, targetLoc);
// source.addPersistantAoe(stackType, (int)(pb.getChantDuration() * 1000), paoe, effect, trains);
// eff.setChant(true);
// }
this.effect.startEffect(source, awo, trains, eff);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
String stackType = ab.getStackType();
stackType = stackType.equals("IgnoreStack") ? Integer.toString(ab.getUUID()) : stackType;
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, target, stackType, trains, ab, pb, this.effect);
if (targetLoc.x != 0f && targetLoc.z != 0f) {
PersistentAoeJob paoe = new PersistentAoeJob(source,target, stackType, trains, ab, pb, effect, eff, targetLoc);
source.addPersistantAoe(stackType, (int)(pb.getChantDuration() * 1000), paoe, effect, trains);
eff.setChant(true);
}
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,76 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.job.JobScheduler;
import engine.jobs.EndFearJob;
import engine.math.Vector3fImmutable;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class FearPowerAction extends AbstractPowerAction {
private int levelCap;
private int levelCapRamp;
public FearPowerAction(ResultSet rs) throws SQLException {
super(rs);
this.levelCap = rs.getInt("levelCap");
this.levelCapRamp = rs.getInt("levelCapRamp");
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Mob)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter owner = (PlayerCharacter) source;
ClientConnection origin = owner.getClientConnection();
if (origin == null)
return;
//verify is mob, not pet or guard
Mob mob = (Mob) awo;
if (!mob.isMob())
return;
//make sure mob isn't too high level
int cap = this.levelCap + (this.levelCapRamp * trains);
if (mob.getLevel() > cap || mob.getLevel() > 79)
return;
//Apply fear to mob
int duration = 10 + ((int)(trains * 0.5));
String stackType = ab.getStackType();
EndFearJob efj = new EndFearJob(source, awo, stackType, trains, ab, pb, null);
((Mob)awo).setFearedObject(source);
JobScheduler.getInstance().scheduleJob(efj, duration * 1000);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,78 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class InvisPowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
public InvisPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
// if (this.effect.ignoreMod())
// trains = 50; //set above see invis for safe mode and csr-invis
//add schedule job to end it if needed and add effect to pc
int duration = ab.getDuration(trains);
String stackType = ab.getStackType();
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, this.effect);
if (duration > 0) {
if (stackType.equals("IgnoreStack"))
awo.addEffect(Integer.toString(ab.getUUID()), duration, eff, this.effect, trains);
else
awo.addEffect(stackType, duration, eff, this.effect, trains);
}
this.effect.startEffect(source, awo, trains, eff);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,60 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.ai.MobileFSM;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class MobRecallPowerAction extends AbstractPowerAction {
public MobRecallPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
return;
AbstractCharacter awoac = (AbstractCharacter)awo;
if (awo.getObjectType() != GameObjectType.Mob)
return;
MovementManager.translocate(awoac,awoac.getBindLoc(), null);
if (awoac.getObjectType() == GameObjectType.Mob){
MobileFSM.setAwake((Mob)awoac,true);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,130 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.Enum.RunegateType;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.Runegate;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class OpenGatePowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public OpenGatePowerAction(ResultSet rs) throws SQLException {
super(rs);
}
public OpenGatePowerAction(int uUID, String iDString, String type, boolean isAggressive, long validItemFlags) {
super(uUID, iDString, type, isAggressive, validItemFlags);
// TODO Auto-generated constructor stub
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (awo.getObjectType().equals(GameObjectType.Building) == false)
return;
Building targetBuilding = (Building) awo;
Runegate runeGate;
RunegateType runegateType;
RunegateType portalType;
int token;
// Sanity check.
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.Building)) || pb == null)
return;
// Make sure building has a blueprint
if (targetBuilding.getBlueprintUUID() == 0)
return;
// Make sure building is actually a runegate.
if (targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.RUNEGATE)
return;
// Which portal was opened?
token = pb.getToken();
portalType = RunegateType.AIR;
switch (token) {
case 428937084: //Death Gate
portalType = RunegateType.OBLIV;
break;
case 429756284: //Chaos Gate
portalType = RunegateType.CHAOS;
break;
case 429723516: //Khar Gate
portalType = RunegateType.MERCHANT;
break;
case 429559676: //Spirit Gate
portalType = RunegateType.SPIRIT;
break;
case 429592444: //Water Gate
portalType = RunegateType.WATER;
break;
case 429428604: //Fire Gate
portalType = RunegateType.FIRE;
break;
case 429526908: //Air Gate
portalType = RunegateType.AIR;
break;
case 429625212: //Earth Gate
portalType = RunegateType.EARTH;
break;
default:
}
// Which runegate was clicked on?
runegateType = RunegateType.getGateTypeFromUUID(targetBuilding.getObjectUUID());
runeGate = Runegate.getRunegates()[runegateType.ordinal()];
runeGate.activatePortal(portalType);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,137 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.LootWindowResponseMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ThreadLocalRandom;
public class PeekPowerAction extends AbstractPowerAction {
public PeekPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter pc = null;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
pc = (PlayerCharacter) source;
AbstractCharacter target = null;
if (AbstractWorldObject.IsAbstractCharacter(awo))
target = (AbstractCharacter) awo;
//test probability of successful peek
boolean peekSuccess = peekSuccess(source, awo);
if (peekSuccess) {
ChatManager.chatPeekSteal(pc, target, null, true, peekDetect(source, awo), -1);
} else {
ChatManager.chatPeekSteal(pc, target, null, false, false, -1);
return;
}
LootWindowResponseMsg lwrm = null;
if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter tar = (PlayerCharacter)awo;
if (!tar.isAlive())
return;
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
Mob tar = (Mob) awo;
if (!tar.isAlive())
return;
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
}
if (lwrm == null)
return;
Dispatch dispatch = Dispatch.borrow(pc, lwrm);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
protected static boolean peekSuccess(AbstractCharacter pc, AbstractWorldObject awo) {
if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
return false;
int levelDif = pc.getLevel() - ((AbstractCharacter)awo).getLevel();
if (!pc.getPowers().containsKey(429494332))
return false;
CharacterPower cp = pc.getPowers().get(429494332);
int trains = cp.getTotalTrains();
float chance = 30 + (trains * 1.5f) + levelDif;
chance = (chance < 5f) ? 5f : chance;
chance = (chance > 95f) ? 95f : chance;
float roll = ThreadLocalRandom.current().nextFloat() * 100f;
return roll < chance;
}
protected static boolean peekDetect(AbstractCharacter pc, AbstractWorldObject awo) {
if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
return false;
int levelDif = pc.getLevel() - ((AbstractCharacter)awo).getLevel();
if (!pc.getPowers().containsKey(429494332))
return false;
CharacterPower cp = pc.getPowers().get(429494332);
int trains = cp.getTotalTrains();
// check if peek is detected
float chance = 30 + (40-trains)*1.5f - levelDif;
chance = (chance < 5f) ? 5f : chance;
chance = (chance > 95f) ? 95f : chance;
float roll = ThreadLocalRandom.current().nextFloat() * 100f;
return roll < chance;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,88 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.PromptRecallMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
public class RecallPowerAction extends AbstractPowerAction {
public RecallPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
return;
AbstractCharacter awoac = (AbstractCharacter)awo;
if (awo.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (pc.hasBoon())
return;
ClientConnection cc = pc.getClientConnection();
if(source.getObjectUUID() != pc.getObjectUUID()) {
pc.setTimeStampNow("PromptRecall");
pc.setTimeStamp("LastRecallType",1); //recall to bind
PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
} else {
MovementManager.translocate(awoac, awoac.getBindLoc(), null);
}
} else {
Vector3fImmutable bindloc = awoac.getBindLoc();
if (bindloc.x == 0.0f || bindloc.y == 0.0f)
awoac.setBindLoc(MBServerStatics.startX, MBServerStatics.startY, MBServerStatics.startZ);
awoac.teleport(awoac.getBindLoc());
if (awoac.getObjectType() == GameObjectType.Mob){
MobileFSM.setAwake((Mob)awoac,true);
if (awoac.isAlive())
WorldGrid.updateObject(awoac);
}
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,62 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.EffectSourceType;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class RemoveEffectPowerAction extends AbstractPowerAction {
public EffectSourceType sourceType;
private boolean removeAll;
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
super(rs);
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
int flags = rs.getInt("flags");
this.removeAll = ((flags & 2) != 0) ? true : false;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (awo != null) {
if (this.removeAll)
awo.removeEffectBySource(this.sourceType, trains, true);
else
if (this.getIDString().equals("SNC-003A"))
trains = 40;
awo.removeEffectBySource(this.sourceType, trains, false);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,43 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class ResurrectPowerAction extends AbstractPowerAction {
public ResurrectPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,95 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.RunegateType;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.msg.PromptRecallMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import static engine.math.FastMath.sqr;
import static engine.math.FastMath.sqrt;
public class RunegateTeleportPowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public RunegateTeleportPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo .getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter pc = (PlayerCharacter) awo;
float dist = 9999999999f;
Building rg = null;
Vector3fImmutable rgLoc;
for (Runegate runegate: Runegate.getRunegates()) {
if ((runegate.getGateType() == RunegateType.OBLIV) ||
(runegate.getGateType() == RunegateType.CHAOS))
continue;
for (Runegate thisGate : Runegate.getRunegates()) {
rgLoc = thisGate.getGateType().getGateBuilding().getLoc();
float distanceToRunegateSquared = source.getLoc().distanceSquared2D(rgLoc);
if (distanceToRunegateSquared < sqr(dist)) {
dist = sqrt(distanceToRunegateSquared);
rg = thisGate.getGateType().getGateBuilding();
}
}
}
if(source.getObjectUUID() != pc.getObjectUUID()) {
pc.setTimeStampNow("PromptRecall");
pc.setTimeStamp("LastRecallType",0); //recall to rg
if (rg != null) {
PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
}
} else {
if (rg != null) {
pc.teleport(rg.getLoc());
pc.setSafeMode();
}
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,65 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.CharacterItemManager;
import engine.objects.Item;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SetItemFlagPowerAction extends AbstractPowerAction {
public SetItemFlagPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(awo .getObjectType().equals(Enum.GameObjectType.Item)))
return;
Item item = (Item) awo;
if (item.containerType != Enum.ItemContainerType.INVENTORY)
return; //Send an error here?
//until this is shown to do something else, just use it as item identify spell.
item.setIsID(true);
if (!DbManager.ItemQueries.UPDATE_FLAGS(item))
item.setIsID(false); //update failed, reset
//update inventory
CharacterItemManager cim = source.getCharItemManager();
if (cim != null)
cim.updateInventory();
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,51 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SimpleDamagePowerAction extends AbstractPowerAction {
private int simpleDamage;
public SimpleDamagePowerAction(ResultSet rs) throws SQLException {
super(rs);
this.simpleDamage = rs.getInt("simpleDamage");
}
public int getSimpleDamage() {
return this.simpleDamage;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,89 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum.BuildingGroup;
import engine.Enum.GameObjectType;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SpireDisablePowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public SpireDisablePowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (awo == null)
return;
if (source == null)
return;
PlayerCharacter pc = null;
if (source.getObjectType() == GameObjectType.PlayerCharacter)
pc = (PlayerCharacter)source;
else
return;
if (awo.getObjectType() != GameObjectType.Building)
return;
//Check if Building is Spire.
Building spire = (Building)awo;
if ((spire.getBlueprintUUID() == 0) ||
(spire.getBlueprint() != null && spire.getBlueprint().getBuildingGroup() != BuildingGroup.SPIRE)) {
ChatManager.chatSystemError((PlayerCharacter)source, "This Building is not a spire.");
return;
}
if (!spire.isSpireIsActive())
return;
spire.disableSpire(false);
if (trains > 20)
trains = 20;
long duration = trains * 4500 + 30000;
spire.setTimeStamp("DISABLED", System.currentTimeMillis() + duration);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,201 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ItemType;
import engine.gameManager.ChatManager;
import engine.gameManager.CombatManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.LootMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class StealPowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public StealPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
return;
PlayerCharacter sourcePlayer = (PlayerCharacter) source;
if (sourcePlayer.isSafeMode())
return;
if (!sourcePlayer.isAlive())
return;
//prevent stealing no steal mob loot
if (awo instanceof MobLoot && ((MobLoot)awo).noSteal())
return;
Item tar = (Item) awo;
AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner();
if (owner == null)
return;
AbstractCharacter ownerAC = null;
if (AbstractWorldObject.IsAbstractCharacter(owner))
ownerAC = (AbstractCharacter) owner;
if (ownerAC != null)
if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
return;
//only steal from players or mobs
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter)owner;
if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone())
return;
if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
return;
//dupe check, validate player has item
if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.getCharItemManager()))//pc.getCharItemManager()))
return;
//mark thief and target as player aggressive
sourcePlayer.setLastPlayerAttackTime();
ownerPC.setLastPlayerAttackTime();
//Handle target attacking back if in combat and has no other target
CombatManager.handleRetaliate(ownerAC, sourcePlayer);
} else if (owner.getObjectType().equals(Enum.GameObjectType.Mob)) {
sourcePlayer.setLastMobAttackTime(); //mark thief as mob aggressive
} else
return;
ClientConnection origin = sourcePlayer.getClientConnection();
if (origin == null)
return;
int amount = getAmountToSteal(tar);
//test probability of steal success
if (!stealSuccess(sourcePlayer, owner)) {
ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1);
return;
} else {
ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount);
//TODO send steal failure success
}
//attempt transfer item
CharacterItemManager myCIM = sourcePlayer.getCharItemManager();
CharacterItemManager ownerCIM = ((AbstractCharacter)owner).getCharItemManager();
if (myCIM == null || ownerCIM == null)
return;
if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
//stealing gold
if (!myCIM.transferGoldToMyInventory((AbstractCharacter)owner, amount))
return;
} else {
//stealing items
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
return;
}
//send loot message to person stealing.
LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
//update thief's inventory
if (sourcePlayer.getCharItemManager() != null)
sourcePlayer.getCharItemManager().updateInventory();
//update victims inventory
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter ownerPC = (PlayerCharacter) owner;
if (ownerPC.getCharItemManager() != null)
ownerPC.getCharItemManager().updateInventory();
}
//TODO if victim is trading, cancel trade window for both people involved in trade
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) {
if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
return false;
int levelDif = pc.getLevel() - ((AbstractCharacter)awo).getLevel();
if (!pc.getPowers().containsKey(429396028))
return false;
CharacterPower cp = pc.getPowers().get(429396028);
int trains = cp.getTotalTrains();
float chance = 20 + (trains * 1.5f) + levelDif;
chance = (chance < 5f) ? 5f : chance;
chance = (chance > 85f) ? 85f : chance;
float roll = ThreadLocalRandom.current().nextFloat() * 100f;
return roll < chance;
}
//called to get amount of gold to steal between 0 and max gold
protected static int getAmountToSteal(Item i) {
if (i.getItemBase() != null && i.getItemBase().getUUID() == 7) {
int amount = i.getNumOfItems();
if (amount < 1)
return -1;
int a = ThreadLocalRandom.current().nextInt(amount + 1);
int b = ThreadLocalRandom.current().nextInt(amount + 1);
int c = ThreadLocalRandom.current().nextInt(amount + 1);
return (a + b + c) / 3;
} else
return 0;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,78 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.gameManager.SessionManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.RecvSummonsRequestMsg;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerCharacter;
import engine.objects.Zone;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SummonPowerAction extends AbstractPowerAction {
/**
* ResultSet Constructor
*/
public SummonPowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab,
PowersBase pb) {
if (source == null || awo == null || !(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return;
PlayerCharacter target = (PlayerCharacter) awo;
ClientConnection conn = SessionManager.getClientConnection(target);
if (conn == null)
return;
// TODO get location of summoning player
Zone zone = ZoneManager.findSmallestZone(source.getLoc());
String location = "Somewhere";
if (zone != null)
location = zone.getName();
RecvSummonsRequestMsg rsrm = new RecvSummonsRequestMsg(source.getObjectType().ordinal(), source.getObjectUUID(), source.getFirstName(),
location, false);
Dispatch dispatch = Dispatch.borrow(target, rsrm);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,116 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.MovementManager;
import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
public class TeleportPowerAction extends AbstractPowerAction {
private boolean ignoreNoTeleSpire;
public TeleportPowerAction(ResultSet rs) throws SQLException {
super(rs);
int flags = rs.getInt("flags");
this.ignoreNoTeleSpire = ((flags & 32768) != 0) ? true : false;
}
public boolean ignoreNoTeleSpire() {
return this.ignoreNoTeleSpire;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (!AbstractWorldObject.IsAbstractCharacter(awo))
return;
AbstractCharacter awoac = (AbstractCharacter) awo;
//verify targetLoc within range
if (awo.getLoc().distanceSquared2D(targetLoc) > MBServerStatics.MAX_TELEPORT_RANGE * MBServerStatics.MAX_TELEPORT_RANGE) {
if (awo.equals(source))
failTeleport(pb, awoac);
return;
}
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
return;
City city = ZoneManager.getCityAtLocation(targetLoc);
// Intentionally fail if target location is not on
// the actual city zone.
if (city != null)
if (city.isLocationOnCityZone(targetLoc) == false)
city = null;
if (city != null){
for (String eff : city.getEffects().keySet()){
Effect spireEffect = city.getEffects().get(eff);
for (AbstractEffectModifier aem : spireEffect.getEffectModifiers()){
if (aem.getType().equals("TELEPORT") && !this.ignoreNoTeleSpire){
if (awo.equals(source))
failTeleport(pb, awoac);
return;
}
}
}
}
//TODO verify target loc is valid loc
Regions region = Regions.GetRegionForTeleport(targetLoc);
if (region != null && !region.isOutside())
return;
MovementManager.translocate(awoac,targetLoc, region);
}
private static void failTeleport(PowersBase pb, AbstractCharacter awo) {
if (pb == null || awo == null || (!(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))))
return;
//teleport failed. Reset teleport power
PowersManager.finishRecycleTime(pb.getToken(), (PlayerCharacter) awo, true);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,127 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.TrackJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class TrackPowerAction extends AbstractPowerAction {
private String effectID;
private boolean trackPlayer;
private boolean trackCorpse;
private boolean trackAll;
private boolean trackDragon;
private boolean trackGiant;
private boolean trackNPC;
private boolean trackUndead;
private boolean trackVampire;
private int maxTrack;
private EffectsBase effect;
public TrackPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
int flags = rs.getInt("flags");
this.trackPlayer = ((flags & 1024) == 1) ? true : false;
this.trackCorpse = ((flags & 2048) == 1) ? true : false;
String trackFilter = rs.getString("trackFilter");
this.trackAll = trackFilter.equals("All") ? true : false;
this.trackDragon = trackFilter.equals("Dragon") ? true : false;
this.trackGiant = trackFilter.equals("Giant") ? true : false;
this.trackNPC = trackFilter.equals("NPC") ? true : false;
this.trackUndead = trackFilter.equals("Undead") ? true : false;
this.trackVampire = trackFilter.equals("Vampire") ? true : false;
this.maxTrack = rs.getInt("maxTrack");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public boolean trackPlayer() {
return this.trackPlayer;
}
public boolean trackCorpse() {
return this.trackCorpse;
}
public boolean trackAll() {
return this.trackAll;
}
public boolean trackDragon() {
return this.trackDragon;
}
public boolean trackGiant() {
return this.trackGiant;
}
public boolean trackNPC() {
return this.trackNPC;
}
public boolean trackUndead() {
return this.trackUndead;
}
public boolean trackVampire() {
return this.trackVampire;
}
public int getMaxTrack() {
return this.maxTrack;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
//add schedule job to end it if needed and add effect to pc
int duration = MBServerStatics.TRACK_ARROW_SENSITIVITY;
String stackType = ab.getStackType();
TrackJob eff = new TrackJob(source, awo, stackType, trains, ab, pb, this.effect, this);
source.addEffect(stackType, duration, eff, this.effect, trains);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,68 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.TransferStatOTJob;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class TransferStatOTPowerAction extends TransferStatPowerAction {
private int numIterations;
public TransferStatOTPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs, effects);
this.numIterations = rs.getInt("numIterations");
}
public int getNumIterations() {
return this.numIterations;
}
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3f targetLoc, int trains, ActionsBase ab, PowersBase pb) {
this.__startAction(source, awo, trains, ab, pb);
}
@Override
protected void __startAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || source == null || awo == null || ab == null || pb == null)
return;
//add schedule job to end it if needed and add effect to pc
int duration = ab.getDuration(trains);
String stackType = ab.getStackType();
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType;
TransferStatOTJob eff = new TransferStatOTJob(source, awo, stackType, trains, ab, pb, this.effect, this);
int tick = eff.getTickLength();
if (duration > 0)
awo.addEffect(stackType, tick, eff, this.effect, trains);
//start effect icon for client. Skip applying dot until first iteration.
eff.setSkipApplyEffect(true);
this.effect.startEffect(source, awo, trains, eff);
eff.setSkipApplyEffect(false);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
}
@@ -0,0 +1,299 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.Enum;
import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.math.Vector3fImmutable;
import engine.net.AbstractNetMsg;
import engine.net.DispatchMessage;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.HealthEffectModifier;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.concurrent.ThreadLocalRandom;
public class TransferStatPowerAction extends AbstractPowerAction {
protected String effectID;
protected boolean transferFromHealth = false;
protected boolean transferFromMana = false;
protected boolean transferFromStamina = false;
protected boolean transferToHealth = false;
protected boolean transferToMana = false;
protected boolean transferToStamina = false;
protected float transferAmount;
protected float transferRamp;
protected boolean transferRampAdd;
protected float transferEfficiency;
protected float transferEfficiencyRamp;
protected boolean transferEfficiencyRampAdd;
protected boolean targetToCaster;
protected DamageType damageType;
protected EffectsBase effect;
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
String st = rs.getString("transferFromType");
if (st.equals("HEALTH"))
this.transferFromHealth = true;
else if (st.equals("MANA"))
this.transferFromMana = true;
else
this.transferFromStamina = true;
st = rs.getString("transferToType");
if (st.equals("HEALTH"))
this.transferToHealth = true;
else if (st.equals("MANA"))
this.transferToMana = true;
else
this.transferToStamina = true;
this.transferAmount = rs.getFloat("transferAmount");
this.transferRamp = rs.getFloat("transferRamp");
this.transferEfficiency = rs.getFloat("transferEfficiency");
this.transferEfficiencyRamp = rs.getFloat("transferEfficiencyRamp");
int flags = rs.getInt("flags");
this.transferRampAdd = ((flags & 4096) != 0) ? true : false;
this.transferEfficiencyRampAdd = ((flags & 8192) != 0) ? true : false;
this.targetToCaster = ((flags & 16384) != 0) ? true : false;
this.effect = effects.get(this.effectID);
try {
String damageString = rs.getString("damageType");
// Damage type can sometimes be null in the DB.
if (damageString.isEmpty() == false)
this.damageType = DamageType.valueOf(damageString);
} catch (Exception e) {
this.damageType = null;
}
}
public String getEffectID() {
return this.effectID;
}
public boolean transferFromHealth() {
return this.transferFromHealth;
}
public boolean transferFromMana() {
return this.transferFromMana;
}
public boolean transferFromStamina() {
return this.transferFromStamina;
}
public boolean transferToHealth() {
return this.transferToHealth;
}
public boolean transferToMana() {
return this.transferToMana;
}
public boolean transferToStamina() {
return this.transferToStamina;
}
public EffectsBase getEffect() {
return this.effect;
}
public float getTransferAmount(float trains) {
// if (this.transferRampAdd)
return this.transferAmount + (this.transferRamp * trains);
// else
// return this.transferAmount * (1 + (this.transferRamp * trains));
}
public float getTransferEfficiency(float trains) {
return this.transferEfficiency + (this.transferEfficiencyRamp * trains);
}
public boolean targetToCaster() {
return this.targetToCaster;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
this.__startAction(source, awo, trains, ab, pb);
}
//Added for dependancy check on TransferStatOTPowerAction
protected void __startAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
this.runAction(source, awo, trains, ab, pb);
}
public void runAction(AbstractCharacter source, AbstractWorldObject awo, int trains, ActionsBase ab, PowersBase pb) {
if (source == null || awo == null || ab == null || pb == null)
return;
if (!source.isAlive() || !awo.isAlive())
return;
AbstractWorldObject fromAwo;
AbstractWorldObject toAwo;
if (this.targetToCaster) {
fromAwo = awo;
toAwo = source;
} else {
fromAwo = source;
toAwo = awo;
}
if (AbstractWorldObject.IsAbstractCharacter(fromAwo) && AbstractWorldObject.IsAbstractCharacter(toAwo)) {
AbstractCharacter from = (AbstractCharacter) fromAwo;
AbstractCharacter to = (AbstractCharacter) toAwo;
//get amount to drain
float fromAmount = getTransferAmount(trains);
//modify for resists if needed
if (this.damageType != null) {
Resists resists = from.getResists();
if (resists != null)
fromAmount = resists.getResistedDamage(to, from, this.damageType, fromAmount * -1, trains) * -1;
}
float min = fromAmount;// * (getTransferEfficiency(trains) / 100);
float max = min;
float damage = 0f;
if (source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerCharacter pc = (PlayerCharacter) source;
float focus;
CharacterSkill skill = pc.getSkills().get(pb.getSkillName());
if (skill == null)
focus = CharacterSkill.getQuickMastery(pc, pb.getSkillName());
else
focus = skill.getModifiedAmount();
//TODO fix this formula later
float intt = (pc.getStatIntCurrent() >= 1) ? (float)pc.getStatIntCurrent() : 1f;
float spi = (pc.getStatSpiCurrent() >= 1) ? (float)pc.getStatSpiCurrent() : 1f;
// min *= (intt * 0.0045 + 0.055 * (float)Math.sqrt(intt - 0.5) + spi * 0.006 + 0.07 * (float)Math.sqrt(spi - 0.5) + 0.02 * (int)focus);
// max *= (intt * 0.0117 + 0.13 * (float)Math.sqrt(intt - 0.5) + spi * 0.0024 + (float)Math.sqrt(spi - 0.5) * 0.021 + 0.015 * (int)focus);
// min *= (0.62 + 0.0192 * pc.getStatSpiCurrent() + 0.00415 * pc.getStatIntCurrent() + 0.015 * focus) / 2;
// max *= (0.62 + 0.0192 * pc.getStatIntCurrent() + 0.00415 * pc.getStatSpiCurrent() + 0.015 * focus) / 2;
min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
// get range between min and max
float range = max - min;
//debug for spell damage and atr
if (pc.getDebug(16)) {
String smsg = "Damage: " + (int)Math.abs(min) + " - " + (int)Math.abs(max);
ChatManager.chatSystemInfo(pc, smsg);
}
// Damage is calculated twice to average a more central point
damage = ThreadLocalRandom.current().nextFloat() * range;
damage = (damage + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
// put it back between min and max
damage += min;
}
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer
fromAmount = damage;
float toAmount = fromAmount * (getTransferEfficiency(trains) / 100);
//get max amount to transfer, don't give more then the target has
float maxDrain;
if (this.transferFromHealth)
maxDrain = from.getCurrentHitpoints();
else if (this.transferFromMana)
maxDrain = from.getMana();
else
maxDrain = from.getStamina();
if (toAmount > maxDrain)
toAmount = maxDrain;
//prep messages for transfer
int powerID = pb.getToken();
int effectID = 496519310;
String powerName = pb.getName();
ModifyHealthMsg mhmTo;
// ModifyHealthMsg mhmFrom;
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if ( from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(from, mhm);
return;
}
//apply transfer bonus
if (this.transferToHealth) {
to.modifyHealth(toAmount, source, false);
mhmTo = new ModifyHealthMsg(source, to, toAmount, 0f, 0f, powerID, powerName, trains, effectID);
} else if (this.transferToMana) {
to.modifyMana(toAmount, source);
mhmTo = new ModifyHealthMsg(source, to, 0f, toAmount, 0f, powerID, powerName, trains, effectID);
} else {
to.modifyStamina(toAmount, source);
mhmTo = new ModifyHealthMsg(source, to, 0f, 0f, toAmount, powerID, powerName, trains, effectID);
}
//subtract transfer amount
if (this.transferFromHealth) {
float modFrom = from.modifyHealth(-fromAmount, source, false);
float cur = from.getHealth();
if (cur < 0 && modFrom != 0)
mhmFrom = new ModifyHealthKillMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
else
mhmFrom = new ModifyHealthMsg(source, from, -fromAmount, 0f, 0f, powerID, powerName, trains, effectID);
} else if (this.transferFromMana) {
from.modifyMana(-fromAmount, source);
mhmFrom = new ModifyHealthMsg(source, from, 0f, -fromAmount, 0f, powerID, powerName, trains, effectID);
} else {
from.modifyStamina(-fromAmount, source);
mhmFrom = new ModifyHealthMsg(source, from, 0f, 0f, -fromAmount, powerID, powerName, trains, effectID);
}
DispatchMessage.sendToAllInRange(to, mhmTo);
DispatchMessage.sendToAllInRange(from, mhmFrom);
}
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,71 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
public class TransformPowerAction extends AbstractPowerAction {
private String effectID;
private EffectsBase effect;
public TransformPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
super(rs);
this.effectID = rs.getString("effectID");
this.effect = effects.get(this.effectID);
}
public String getEffectID() {
return this.effectID;
}
public EffectsBase getEffect() {
return this.effect;
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
if (this.effect == null || pb == null || ab == null) {
//TODO log error here
return;
}
int duration = ab.getDuration(trains);
String stackType = ab.getStackType();
stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType;
FinishEffectTimeJob eff = new FinishEffectTimeJob(source, awo, stackType, trains, ab, pb, effect);
if (duration > 0)
awo.addEffect(stackType, duration, eff, effect, trains);
this.effect.startEffect(source, awo, trains, eff);
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}
@@ -0,0 +1,43 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import java.sql.ResultSet;
import java.sql.SQLException;
public class TreeChokePowerAction extends AbstractPowerAction {
public TreeChokePowerAction(ResultSet rs) throws SQLException {
super(rs);
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
}
@Override
protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
int numTrains, ActionsBase ab, PowersBase pb, int duration) {
// TODO Auto-generated method stub
}
}