Initial Repository Push
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.workthreads;
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/*
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* This thread is spawned to process transfer
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* ownership of a player owned city, including
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* subguild and database cleanup.
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*
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*/
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import engine.Enum;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.CityZoneMsg;
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import engine.objects.AbstractCharacter;
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import engine.objects.City;
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import engine.objects.Guild;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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public class TransferCityThread implements Runnable {
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City city;
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AbstractCharacter newOwner;
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public TransferCityThread(City city, AbstractCharacter newOwner) {
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this.city = city;
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this.newOwner = newOwner;
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}
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public void run(){
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Guild formerGuild;
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ArrayList<Guild> subGuildList;
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formerGuild = this.city.getTOL().getGuild();
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// Former guild loses it's tree!
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if (formerGuild != null)
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if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) {
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formerGuild.setGuildState(Enum.GuildState.Errant);
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formerGuild.setNation(null);
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formerGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(formerGuild);
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GuildManager.updateAllGuildBinds(formerGuild, null);
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}
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// By losing the tree, the former owners lose all of their subguilds.
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if (formerGuild.getSubGuildList().isEmpty() == false) {
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subGuildList = new ArrayList<>();
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for (Guild subGuild : formerGuild.getSubGuildList()) {
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subGuildList.add(subGuild);
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}
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for (Guild subGuild : subGuildList) {
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formerGuild.removeSubGuild(subGuild);
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}
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}
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//Reset TOL to rank 1
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city.getTOL().setRank(1);
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// Transfer all assets to new owner
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city.claim(newOwner);
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//Set name of City to attacker's guild name
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BuildingManager.setUpgradeDateTime(city.getTOL(),null, 0);
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city.getTOL().setName(newOwner.getGuild().getName());
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// Send updated cityZone to players
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CityZoneMsg czm = new CityZoneMsg(2, city.getTOL().getLoc().x, city.getTOL().getLoc().y, city.getTOL().getLoc().z, city.getTOL().getName(), city.getTOL().getParentZone(), 0f, 0f);
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DispatchMessage.dispatchMsgToAll(czm);
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// Reset city timer for map update
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City.lastCityUpdate = System.currentTimeMillis();
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Logger.info("uuid:" + city.getObjectUUID() + "transferred from " + formerGuild.getName() +
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" to " + newOwner.getGuild().getName());
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}
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}
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