|  |  |  | @ -803,21 +803,6 @@ public class Mob extends AbstractIntelligenceAgent {@@ -803,21 +803,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         } else | 
			
		
	
		
			
				
					|  |  |  |  |             this.level = 1; | 
			
		
	
		
			
				
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					|  |  |  |  |         // Use slot locations and add as a hireling
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					|  |  |  |  |         // only if this building has a blueprint.
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					|  |  |  |  |         // otherwise use the mob cache location.
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					|  |  |  |  |         if (this.building != null && building.getBlueprintUUID() != 0) { | 
			
		
	
		
			
				
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					|  |  |  |  |             int maxSlots = 10; | 
			
		
	
		
			
				
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					|  |  |  |  |             for (int slot = 1; slot < maxSlots + 1; slot++) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (!this.building.getHirelings().containsValue(slot)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     this.building.getHirelings().put(this, slot); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         //set bonuses
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					|  |  |  |  |         this.bonuses = new PlayerBonuses(this); | 
			
		
	
		
			
				
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