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create system allowing players to delete items form inventory for gold value (junk hut in bag)

mixbane
FatBoy-DOTC 1 week ago
parent
commit
bcdaa81357
  1. 31
      src/engine/net/client/ClientMessagePump.java

31
src/engine/net/client/ClientMessagePump.java

@ -560,12 +560,37 @@ public class ClientMessagePump implements NetMsgHandler { @@ -560,12 +560,37 @@ public class ClientMessagePump implements NetMsgHandler {
if (!itemManager.inventoryContains(i))
return;
if (i.isCanDestroy())
if (itemManager.delete(i) == true) {
if (i.isCanDestroy()) {
if (itemManager.delete(i)) {
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
}
ItemBase ib = i.getItemBase();
if(ib == null)
return;
if(ib.getUUID() == 7) // don't allow gold to junk for gold
return;
int value = ib.getBaseValue();
Item gold = itemManager.getGoldInventory();
int curAmt;
if (gold == null)
curAmt = 0;
else
curAmt = gold.getNumOfItems();
if ((curAmt + value) > MBServerStatics.PLAYER_GOLD_LIMIT) {
ChatManager.chatSystemInfo(sourcePlayer, "This would place your inventory over " + MBServerStatics.PLAYER_GOLD_LIMIT + " gold.");
return;
}
itemManager.addGoldToInventory(value, false);
}
}
}
private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {

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