apply powerBlock on shade hide
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@@ -809,19 +809,27 @@ public enum PowersManager {
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if (playerCharacter == null || msg == null)
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return;
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if(msg.getPowerUsedID() == 429005674){ //bard sprint
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//use sprint instead of ballad of beregund the bold
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//applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429611355,msg.getNumTrains(),false);
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//handle sprint for bard sprint
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if(msg.getPowerUsedID() == 429005674){
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msg.setPowerUsedID(429611355);
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}
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if(msg.getPowerUsedID() == 429494441) {//wildkins chase
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//handle root and snare break for wildkin's chase
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if(msg.getPowerUsedID() == 429494441) {
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playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
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playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
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}
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if(msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514){
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applyPower(playerCharacter,playerCharacter,playerCharacter.loc,-1357244487,msg.getNumTrains(),false); // 3 second power block
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}
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//handle power block portion for shade hide
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if(playerCharacter.getRace().getName().contains("Shade")) {
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if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
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int trains = msg.getNumTrains() - 1;
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if (trains < 1)
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trains = 1;
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applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
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}
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}
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if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
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PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
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if (msg.getPowerUsedID() == 429601664)
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