Browse Source

Collection used and old method deleted.

combat-2
MagicBot 1 year ago
parent
commit
beb2b47162
  1. 29
      src/engine/db/handlers/dbBuildingHandler.java
  2. 13
      src/engine/objects/Building.java

29
src/engine/db/handlers/dbBuildingHandler.java

@ -489,35 +489,6 @@ public class dbBuildingHandler extends dbHandlerBase { @@ -489,35 +489,6 @@ public class dbBuildingHandler extends dbHandlerBase {
}
}
public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
if (building == null)
return;
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned` WHERE `buildingUID` = ?")) {
preparedStatement.setInt(1, building.getObjectUUID());
ResultSet rs = preparedStatement.executeQuery();
while (rs.next()) {
Condemned condemned = new Condemned(rs);
switch (condemned.friendType) {
case 2:
building.getCondemned().put(condemned.playerUID, condemned);
break;
case 4:
case 5:
building.getCondemned().put(condemned.guildUID, condemned);
break;
}
}
} catch (SQLException e) {
Logger.error(e);
}
}
public ArrayList<Vector3fImmutable> LOAD_PATROL_POINTS(Building building) {
if (building == null)

13
src/engine/objects/Building.java

@ -966,19 +966,16 @@ public class Building extends AbstractWorldObject { @@ -966,19 +966,16 @@ public class Building extends AbstractWorldObject {
Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
}
this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
// Reference friend and condemn lists from BuildingManager
try {
DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
} catch (Exception e) {
Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
}
this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
this.condemned = BuildingManager._buildingCondemned.get(this.getObjectUUID());
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
if (this.ownerIsNPC) {
if (NPC.getNPC(this.ownerUUID) == null)
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
if (NPC.getNPC(this.ownerUUID) == null)
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
} else if (this.ownerUUID != 0) {
if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {

Loading…
Cancel
Save