Refactored aggro system to use Monstertype.
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@@ -251,7 +251,7 @@ public class MobileFSM {
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}
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// No aggro for this race type
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if (loadedPlayer.getRace().getRaceType().getAggroType().elementOf(aiAgent.getMobBase().getNoAggro()))
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if (loadedPlayer.getRace().getRaceType().getMonsterType().elementOf(aiAgent.notEnemy))
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continue;
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