stronghold guardian fix
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@@ -683,11 +683,17 @@ public enum LootManager {
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MobLoot goldAmount = new MobLoot(mob, gold);
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MobLoot goldAmount = new MobLoot(mob, gold);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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}
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}
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if (ThreadLocalRandom.current().nextInt(100) < 75)
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if (ThreadLocalRandom.current().nextInt(100) < 35)
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DropPresent(mob);
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DropPresent(mob);
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if (commander) {
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if (commander) {
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if (ThreadLocalRandom.current().nextInt(100) < 25)
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DropPresent(mob);
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if (ThreadLocalRandom.current().nextInt(100) < 25)
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DropPresent(mob);
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//chance for glass
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//chance for glass
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if (ThreadLocalRandom.current().nextInt(100) < 75) {
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if (ThreadLocalRandom.current().nextInt(100) < 75) {
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int glassID = rollRandomItem(126);
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int glassID = rollRandomItem(126);
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