higher present drop chance
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@@ -85,10 +85,6 @@ public enum LootManager {
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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//check for special gifts 1/100 to drop present
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if(ThreadLocalRandom.current().nextInt(1,101) == 50)
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DropPresent(mob);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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@@ -121,6 +117,11 @@ public enum LootManager {
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mob.getCharItemManager().addItemToInventory(toAdd);
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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}
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}
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}
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//check for special gifts 1/100 to drop present
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if(ThreadLocalRandom.current().nextInt(1,25) == 15)
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DropPresent(mob);
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// Iterate all entries in this bootySet and process accordingly
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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for (BootySetEntry bse : entries) {
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switch (bse.bootyType) {
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switch (bse.bootyType) {
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