simplified mob aI
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@@ -20,13 +20,17 @@ public class StandardMob {
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return;
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}
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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if(inRange.isEmpty())
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return;
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if (mob.isMoving()) {
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mob.setLoc(mob.getMovementLoc());
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mob.updateLocation();
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}
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if(mob.combatTarget == null) {
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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if (!inRange.isEmpty()) {
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CheckForAggro(mob);
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return;
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@@ -34,7 +38,6 @@ public class StandardMob {
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}else{
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CheckToDropCombatTarget(mob);
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if(mob.combatTarget == null){
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HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(mob.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
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CheckForAggro(mob);
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return;
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}
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@@ -633,8 +633,10 @@ public class MobAI {
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break;
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}
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if(override){
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if(!mob.isSiege())
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if(!mob.isSiege()) {
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StandardMob.run(mob);
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return;
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}
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}
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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