corpse loading early exit changed to despawned instead of alive
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@@ -454,8 +454,8 @@ public enum InterestManager implements Runnable {
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continue;
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//removed, interest manager should still load mob corpses
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//if (awonpc.isAlive() == false)
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// continue;
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if (awonpc.despawned == true)
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continue;
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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//MobileFSM.setAwake(awonpc, false);
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