Browse Source

Disable blend until after refactor.

combat-2
MagicBot 1 year ago
parent
commit
c19ec913cb
  1. 4
      src/engine/InterestManagement/HeightMap.java

4
src/engine/InterestManagement/HeightMap.java

@ -237,12 +237,12 @@ public class HeightMap { @@ -237,12 +237,12 @@ public class HeightMap {
// Heightmap blending is based on distance to edge of zone.
if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
// if (Bounds.collide(worldLoc, heightMapZone.blendBounds) == true)
return interpolatedTerrainHeight;
// We will need the parent height if we got this far into the method
return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
// return interpolatePLANAR(worldLoc, heightMapZone, zoneLoc, interpolatedTerrainHeight);
}

Loading…
Cancel
Save