10% cost for magical random rolls removed
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@@ -410,7 +410,7 @@ public class ItemFactory {
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if (overdraft > 0 && !useWarehouse) {
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if (overdraft > 0 && !useWarehouse) {
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if (pc != null)
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox." + ib.getName());
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough gold in building strongbox. " + ib.getName());
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return null;
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return null;
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}
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}
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@@ -936,7 +936,7 @@ public class ItemFactory {
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//calculate gold costs and remove from the warehouse
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//calculate gold costs and remove from the warehouse
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if (prefix != null || suffix != null) {
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if (prefix != null || suffix != null) {
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int costToCreate = (int) (ib.getBaseValue() + ib.getBaseValue() * .10f);
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int costToCreate = ib.getBaseValue();
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int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
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int buildingWithdraw = BuildingManager.GetWithdrawAmountForRolling(forge, costToCreate);
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int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
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int overdraft = BuildingManager.GetOverdraft(forge, costToCreate);
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