|  |  |  | @ -50,12 +50,16 @@ public class MobAI {@@ -50,12 +50,16 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) | 
			
		
	
		
			
				
					|  |  |  |  |                 if (MobCast(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mob.isPlayerGuard() == false && MobCast(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (mob.isPlayerGuard() == true && GuardCast(mob)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.updateLocation(); | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             if (!CombatUtilities.inRangeToAttack(mob, target)) | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
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					|  |  |  | @ -434,6 +438,105 @@ public class MobAI {@@ -434,6 +438,105 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static boolean GuardCast(Mob mob) { | 
			
		
	
		
			
				
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					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             // Method picks a random spell from a mobile's list of powers
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					|  |  |  |  |             // and casts it on the current target (or itself).  Validation
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					|  |  |  |  |             // (including empty lists) is done previously within canCast();
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					|  |  |  |  |             ArrayList<Integer> powerTokens; | 
			
		
	
		
			
				
					|  |  |  |  |             ArrayList<Integer> purgeTokens; | 
			
		
	
		
			
				
					|  |  |  |  |             AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget(); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (mob.BehaviourType.callsForHelp) | 
			
		
	
		
			
				
					|  |  |  |  |                 MobCallForHelp(mob); | 
			
		
	
		
			
				
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					|  |  |  |  |             // Generate a list of tokens from the mob powers for this mobile.
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					|  |  |  |  |             powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
			
		
	
		
			
				
					|  |  |  |  |             purgeTokens = new ArrayList<>(); | 
			
		
	
		
			
				
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					|  |  |  |  |             // If player has this effect on them currently then remove
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					|  |  |  |  |             // this token from our list.
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					|  |  |  |  |             for (int powerToken : powerTokens) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
			
				
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					|  |  |  |  |                 for (ActionsBase actionBase : powerBase.getActions()) { | 
			
		
	
		
			
				
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					|  |  |  |  |                     String stackType = actionBase.stackType; | 
			
		
	
		
			
				
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					|  |  |  |  |                     if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
			
		
	
		
			
				
					|  |  |  |  |                         purgeTokens.add(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             powerTokens.removeAll(purgeTokens); | 
			
		
	
		
			
				
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					|  |  |  |  |             // Sanity check
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					|  |  |  |  |             if (powerTokens.isEmpty()) | 
			
		
	
		
			
				
					|  |  |  |  |                 return false; | 
			
		
	
		
			
				
					|  |  |  |  |             int powerToken = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             // Pick random spell from our list of powers
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					|  |  |  |  |             if(ThreadLocalRandom.current().nextInt(1,100) < 65){ | 
			
		
	
		
			
				
					|  |  |  |  |                 //65% direct damage chance
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					|  |  |  |  |                 powerToken = powerTokens.get(0); | 
			
		
	
		
			
				
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					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |                 //pull non DD spell
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					|  |  |  |  |                 powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(1,powerTokens.size())); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int powerRank = mob.mobPowers.get(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  |             PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
			
				
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					|  |  |  |  |             //check for hit-roll
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					|  |  |  |  |             if (mobPower.requiresHitRoll) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) | 
			
		
	
		
			
				
					|  |  |  |  |                     return false; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) | 
			
		
	
		
			
				
					|  |  |  |  |                     return false; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) | 
			
		
	
		
			
				
					|  |  |  |  |                     return false; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) | 
			
		
	
		
			
				
					|  |  |  |  |                     return false; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Cast the spell
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					|  |  |  |  |             if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 PerformActionMsg msg; | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (!mobPower.isHarmful() || mobPower.targetSelf) { | 
			
		
	
		
			
				
					|  |  |  |  |                     PowersManager.useMobPower(mob, mob, mobPower, powerRank); | 
			
		
	
		
			
				
					|  |  |  |  |                     msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 else { | 
			
		
	
		
			
				
					|  |  |  |  |                     PowersManager.useMobPower(mob, target, mobPower, powerRank); | 
			
		
	
		
			
				
					|  |  |  |  |                     msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |                 msg.setUnknown04(2); | 
			
		
	
		
			
				
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					|  |  |  |  |                 PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
			
		
	
		
			
				
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					|  |  |  |  |                 mob.nextCastTime = System.currentTimeMillis() + (long) ((mobPower.getCooldown() + (MobAIThread.AI_POWER_DIVISOR * 1000))); | 
			
		
	
		
			
				
					|  |  |  |  |                 return true; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage()); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return false; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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					|  |  |  |  |     public static void MobCallForHelp(Mob mob) { | 
			
		
	
		
			
				
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