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fix the bricking shit

lakebane-recovery
FatBoy-DOTC 4 days ago
parent
commit
c5510cee92
  1. 4
      src/engine/mobileAI/MobAI.java
  2. 3
      src/engine/mobileAI/Threads/MobAIThread.java

4
src/engine/mobileAI/MobAI.java

@ -758,8 +758,8 @@ public class MobAI {
break; break;
default: default:
//SuperSimpleMobAI.run(mob); //SuperSimpleMobAI.run(mob);
//MobHandler.run(mob); MobHandler.run(mob);
DefaultLogic(mob); //DefaultLogic(mob);
break; break;
} }
if(mob.isAlive()) if(mob.isAlive())

3
src/engine/mobileAI/Threads/MobAIThread.java

@ -3,6 +3,7 @@ package engine.mobileAI.Threads;
import engine.gameManager.ConfigManager; import engine.gameManager.ConfigManager;
import engine.mobileAI.MobAI; import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager; import engine.gameManager.ZoneManager;
import engine.mobileAI.SuperSimpleMobAI;
import engine.objects.Mob; import engine.objects.Mob;
import engine.objects.Zone; import engine.objects.Zone;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
@ -43,7 +44,7 @@ public class MobAIThread implements Runnable{
} }
} }
try { try {
Thread.sleep(1); Thread.sleep(100);
} catch (InterruptedException e) { } catch (InterruptedException e) {
Logger.error("AI Thread interrupted", e); Logger.error("AI Thread interrupted", e);
Thread.currentThread().interrupt(); Thread.currentThread().interrupt();

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