dropper resists and level increase
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@@ -125,7 +125,7 @@ public enum LootManager {
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mob.getCharItemManager().addItemToInventory(specialDrop);
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mob.setResists(new Resists("Dropper"));
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if(!Mob.discDroppers.contains(mob))
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Mob.discDroppers.add(mob);
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Mob.AddDiscDropper(mob);
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}
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//iterate the booty sets
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@@ -460,7 +460,7 @@ public enum LootManager {
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if (lootItem != null) {
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mob.getCharItemManager().addItemToInventory(lootItem);
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if(lootItem.getItemBase().isDiscRune() && !Mob.discDroppers.contains(mob))
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Mob.discDroppers.add(mob);
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Mob.AddDiscDropper(mob);
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}
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}
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@@ -1397,6 +1397,11 @@ public class Mob extends AbstractIntelligenceAgent {
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loadInventory();
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this.updateLocation();
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if(Mob.discDroppers.contains(this)){
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this.setLevel((short)65);
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this.setResists(new Resists("Dropper"));
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}
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}
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public void despawn() {
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@@ -1467,7 +1472,7 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error(e.getMessage());
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}
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Resists.calculateResists(this);
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//Resists.calculateResists(this);
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}
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public void calculateMaxHealthManaStamina() {
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@@ -2264,5 +2269,9 @@ public class Mob extends AbstractIntelligenceAgent {
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}
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}
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}
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public static void AddDiscDropper(Mob mob){
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discDroppers.add(mob);
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mob.setLevel((short)65);
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mob.setResists(new Resists("Dropper"));
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}
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}
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@@ -46,6 +46,9 @@ public class Resists {
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case "Mine":
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setMineResists();
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break;
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case "Dropper":
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setDropperResists();
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break;
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default:
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setGenericResists();
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break;
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@@ -231,6 +234,24 @@ public class Resists {
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this.resists.put(DamageType.Siege, 0f);
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}
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public final void setDropperResists() {
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this.immuneToAll = false;
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this.resists.put(DamageType.Slash, 50f);
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this.resists.put(DamageType.Crush, 50f);
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this.resists.put(DamageType.Pierce, 50f);
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this.resists.put(DamageType.Magic, 50f);
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this.resists.put(DamageType.Bleed, 50f);
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this.resists.put(DamageType.Poison, 50f);
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this.resists.put(DamageType.Mental, 50f);
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this.resists.put(DamageType.Holy, 50f);
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this.resists.put(DamageType.Unholy, 50f);
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this.resists.put(DamageType.Lightning, 50f);
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this.resists.put(DamageType.Fire, 50f);
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this.resists.put(DamageType.Cold, 50f);
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this.resists.put(DamageType.Healing, 0f);
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this.immuneTo.put(DamageType.Siege, true);
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}
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/**
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* Create generic resists
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*/
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