MagicBot
8 months ago
3 changed files with 262 additions and 225 deletions
@ -0,0 +1,261 @@
@@ -0,0 +1,261 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers; |
||||
|
||||
import engine.Enum; |
||||
import engine.Enum.DispatchChannel; |
||||
import engine.exception.MsgSendException; |
||||
import engine.gameManager.SessionManager; |
||||
import engine.net.Dispatch; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.ClientConnection; |
||||
import engine.net.client.msg.BuyFromNPCMsg; |
||||
import engine.net.client.msg.ClientNetMsg; |
||||
import engine.net.client.msg.ErrorPopupMsg; |
||||
import engine.objects.*; |
||||
|
||||
import java.util.ArrayList; |
||||
|
||||
public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler { |
||||
|
||||
public BuyFromNPCMsgHandler() { |
||||
super(BuyFromNPCMsg.class); |
||||
} |
||||
|
||||
@Override |
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
||||
|
||||
// Member variable declaration
|
||||
|
||||
BuyFromNPCMsg buyFromNPCMsg; |
||||
|
||||
// Member variable assignment
|
||||
|
||||
buyFromNPCMsg = (BuyFromNPCMsg) baseMsg; |
||||
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin); |
||||
|
||||
if (sourcePlayer == null) |
||||
return true; |
||||
|
||||
if (origin.buyLock.tryLock()) { |
||||
|
||||
try { |
||||
CharacterItemManager itemMan = sourcePlayer.getCharItemManager(); |
||||
|
||||
if (itemMan == null) |
||||
return true; |
||||
|
||||
NPC npc = NPC.getFromCache(buyFromNPCMsg.getNPCID()); |
||||
|
||||
if (npc == null) |
||||
return true; |
||||
|
||||
Item gold = itemMan.getGoldInventory(); |
||||
|
||||
if (gold == null) |
||||
return true; |
||||
|
||||
Item buy = null; |
||||
|
||||
if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobEquipment.ordinal()) { |
||||
|
||||
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory(); |
||||
|
||||
if (sellInventory == null) |
||||
return true; |
||||
|
||||
for (MobEquipment me : sellInventory) { |
||||
|
||||
if (me.getObjectUUID() == buyFromNPCMsg.getItemID()) { |
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(me.template.item_wt)) |
||||
return true; |
||||
|
||||
int cost = me.getMagicValue(); |
||||
|
||||
float bargain = sourcePlayer.getBargain(); |
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain; |
||||
|
||||
if (profit < 1) |
||||
profit = 1; |
||||
|
||||
cost *= profit; |
||||
|
||||
if (gold.getNumOfItems() - cost < 0) { |
||||
//dont' have enough goldItem exit!
|
||||
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
|
||||
return true; |
||||
} |
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null; |
||||
|
||||
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC)) |
||||
building = null; |
||||
|
||||
int buildingDeposit = cost - me.getMagicValue(); |
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); |
||||
return true; |
||||
} |
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) { |
||||
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
|
||||
return true; |
||||
} |
||||
|
||||
buy = Item.createItemForPlayer(sourcePlayer, me.templateID); |
||||
|
||||
if (buy != null) { |
||||
me.transferEnchants(buy); |
||||
itemMan.addItemToInventory(buy); |
||||
//itemMan.updateInventory();
|
||||
} |
||||
} |
||||
} |
||||
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.Item.ordinal()) { |
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager(); |
||||
|
||||
if (npcCim == null) |
||||
return true; |
||||
|
||||
buy = Item.getFromCache(buyFromNPCMsg.getItemID()); |
||||
|
||||
if (buy == null) |
||||
return true; |
||||
|
||||
if (!npcCim.inventoryContains(buy)) |
||||
return true; |
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(buy.template.item_wt)) |
||||
return true; |
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
int cost = buy.template.item_value; |
||||
|
||||
if (buy.isID() || buy.isCustomValue()) |
||||
cost = buy.getMagicValue(); |
||||
|
||||
float bargain = sourcePlayer.getBargain(); |
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain; |
||||
|
||||
if (profit < 1) |
||||
profit = 1; |
||||
|
||||
if (!buy.isCustomValue()) |
||||
cost *= profit; |
||||
else |
||||
cost = buy.getValue(); |
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return true; |
||||
} |
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null; |
||||
|
||||
if (building != null) |
||||
if (building.getProtectionState().equals(Enum.ProtectionState.NPC)) |
||||
building = null; |
||||
|
||||
int buildingDeposit = cost; |
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); |
||||
return true; |
||||
} |
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110); |
||||
return true; |
||||
} |
||||
|
||||
if (buy != null) |
||||
itemMan.buyFromNPC(buy, npc); |
||||
|
||||
} else if (buyFromNPCMsg.getItemType() == Enum.GameObjectType.MobLoot.ordinal()) { |
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager(); |
||||
|
||||
if (npcCim == null) |
||||
return true; |
||||
|
||||
buy = MobLoot.getFromCache(buyFromNPCMsg.getItemID()); |
||||
|
||||
if (buy == null) |
||||
return true; |
||||
|
||||
if (!npcCim.inventoryContains(buy)) |
||||
return true; |
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(buy.template.item_wt)) |
||||
return true; |
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
|
||||
int cost = buy.getMagicValue(); |
||||
cost *= npc.getSellPercent(sourcePlayer); |
||||
|
||||
if (gold.getNumOfItems() - cost < 0) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return true; |
||||
} |
||||
|
||||
Building building = (!npc.isStatic()) ? npc.getBuilding() : null; |
||||
|
||||
if (building != null && building.getProtectionState().equals(Enum.ProtectionState.NPC)) |
||||
building = null; |
||||
int buildingDeposit = cost; |
||||
|
||||
if (building != null && (building.getStrongboxValue() + buildingDeposit) > building.getMaxGold()) { |
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206); |
||||
return true; |
||||
} |
||||
|
||||
if (!itemMan.buyFromNPC(building, cost, buildingDeposit)) |
||||
return true; |
||||
|
||||
if (buy != null) |
||||
itemMan.buyFromNPC(buy, npc); |
||||
|
||||
} else |
||||
return true; |
||||
|
||||
if (buy != null) { |
||||
|
||||
buyFromNPCMsg.setItem(buy); |
||||
//send the buy message back to update player
|
||||
// msg.setItemType(buy.getObjectType().ordinal());
|
||||
// msg.setItemID(buy.getObjectUUID());
|
||||
Dispatch dispatch = Dispatch.borrow(sourcePlayer, buyFromNPCMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
itemMan.updateInventory(); |
||||
} |
||||
|
||||
} finally { |
||||
origin.buyLock.unlock(); |
||||
} |
||||
} else { |
||||
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
|
||||
} |
||||
return true; |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue