pets attack buildings
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@@ -13,6 +13,7 @@ import engine.InterestManagement.WorldGrid;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.CombatUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.ai.utilities.MovementUtilities;
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import engine.gameManager.*;
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import engine.gameManager.*;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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@@ -589,8 +590,19 @@ public class MobileFSM {
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mob.destination = mob.getCombatTarget().getLoc();
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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} else {
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} else {
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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//check if building
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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switch (mob.getCombatTarget().getObjectType()) {
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case PlayerCharacter:
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case Mob:
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange());
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break;
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case Building:
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0);
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break;
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}
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}
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}
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}
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}
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}
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}
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