Changed if/else tunnel to switch
This commit is contained in:
@@ -76,75 +76,108 @@ public abstract class AbstractPowerAction {
|
||||
int token = DbManager.hasher.SBStringHash(IDString);
|
||||
//cache token, used for applying effects.
|
||||
PowersManager.ActionTokenByIDString.put(IDString, token);
|
||||
if (type.equals("ApplyEffect"))
|
||||
apa = new ApplyEffectPowerAction(rs, effects);
|
||||
else if (type.equals("ApplyEffects"))
|
||||
apa = new ApplyEffectsPowerAction(rs, effects);
|
||||
else if (type.equals("DeferredPower"))
|
||||
apa = new DeferredPowerPowerAction(rs, effects);
|
||||
else if (type.equals("DamageOverTime"))
|
||||
apa = new DamageOverTimePowerAction(rs, effects);
|
||||
else if (type.equals("Peek"))
|
||||
apa = new PeekPowerAction(rs);
|
||||
else if (type.equals("Charm"))
|
||||
apa = new CharmPowerAction(rs);
|
||||
else if (type.equals("Fear"))
|
||||
apa = new FearPowerAction(rs);
|
||||
else if (type.equals("Confusion"))
|
||||
apa = new ConfusionPowerAction(rs);
|
||||
else if (type.equals("RemoveEffect"))
|
||||
apa = new RemoveEffectPowerAction(rs);
|
||||
else if (type.equals("Track"))
|
||||
apa = new TrackPowerAction(rs, effects);
|
||||
else if (type.equals("DirectDamage"))
|
||||
apa = new DirectDamagePowerAction(rs, effects);
|
||||
else if (type.equals("Transform"))
|
||||
apa = new TransformPowerAction(rs, effects);
|
||||
else if (type.equals("CreateMob"))
|
||||
apa = new CreateMobPowerAction(rs);
|
||||
else if (type.equals("Invis"))
|
||||
apa = new InvisPowerAction(rs, effects);
|
||||
else if (type.equals("ClearNearbyAggro"))
|
||||
apa = new ClearNearbyAggroPowerAction(rs);
|
||||
else if (type.equals("MobRecall"))
|
||||
apa = new MobRecallPowerAction(rs);
|
||||
else if (type.equals("SetItemFlag"))
|
||||
apa = new SetItemFlagPowerAction(rs);
|
||||
else if (type.equals("SimpleDamage"))
|
||||
apa = new SimpleDamagePowerAction(rs);
|
||||
else if (type.equals("TransferStatOT"))
|
||||
apa = new TransferStatOTPowerAction(rs, effects);
|
||||
else if (type.equals("TransferStat"))
|
||||
apa = new TransferStatPowerAction(rs, effects);
|
||||
else if (type.equals("Teleport"))
|
||||
apa = new TeleportPowerAction(rs);
|
||||
else if (type.equals("TreeChoke"))
|
||||
apa = new TreeChokePowerAction(rs);
|
||||
else if (type.equals("Block"))
|
||||
apa = new BlockPowerAction(rs);
|
||||
else if (type.equals("Resurrect"))
|
||||
apa = new ResurrectPowerAction(rs);
|
||||
else if (type.equals("ClearAggro"))
|
||||
apa = new ClearAggroPowerAction(rs);
|
||||
else if (type.equals("ClaimMine"))
|
||||
apa = new ClaimMinePowerAction(rs);
|
||||
else if (type.equals("Recall"))
|
||||
apa = new RecallPowerAction(rs);
|
||||
else if (type.equals("SpireDisable"))
|
||||
apa = new SpireDisablePowerAction(rs);
|
||||
else if (type.equals("Steal"))
|
||||
apa = new StealPowerAction(rs);
|
||||
else if (type.equals("Summon"))
|
||||
apa = new SummonPowerAction(rs);
|
||||
else if (type.equals("RunegateTeleport"))
|
||||
apa = new RunegateTeleportPowerAction(rs);
|
||||
else if (type.equals("RunegateTeleport"))
|
||||
apa = new RunegateTeleportPowerAction(rs);
|
||||
else if (type.equals("OpenGate"))
|
||||
apa = new OpenGatePowerAction(rs);
|
||||
else {
|
||||
Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
|
||||
continue;
|
||||
apa = null;
|
||||
switch (type)
|
||||
{
|
||||
default:
|
||||
Logger.error("valid type not found for poweraction of ID" + rs.getInt("ID"));
|
||||
break;
|
||||
case "ApplyEffect":
|
||||
apa = new ApplyEffectPowerAction(rs, effects);
|
||||
break;
|
||||
case "ApplyEffects":
|
||||
apa = new ApplyEffectsPowerAction(rs, effects);
|
||||
break;
|
||||
case "DeferredPower":
|
||||
apa = new DeferredPowerPowerAction(rs, effects);
|
||||
break;
|
||||
case "DamageOverTime":
|
||||
apa = new DamageOverTimePowerAction(rs, effects);
|
||||
break;
|
||||
case "Peek":
|
||||
apa = new PeekPowerAction(rs);
|
||||
break;
|
||||
case "Charm":
|
||||
apa = new CharmPowerAction(rs);
|
||||
break;
|
||||
case "Fear":
|
||||
apa = new FearPowerAction(rs);
|
||||
break;
|
||||
case "Confusion":
|
||||
apa = new ConfusionPowerAction(rs);
|
||||
break;
|
||||
case "RemoveEffect":
|
||||
apa = new RemoveEffectPowerAction(rs);
|
||||
break;
|
||||
case "Track":
|
||||
apa = new TrackPowerAction(rs, effects);
|
||||
break;
|
||||
case "DirectDamage":
|
||||
apa = new DirectDamagePowerAction(rs, effects);
|
||||
break;
|
||||
case "Transform":
|
||||
apa = new TransformPowerAction(rs, effects);
|
||||
break;
|
||||
case "CreateMob":
|
||||
apa = new CreateMobPowerAction(rs);
|
||||
break;
|
||||
case "Invis":
|
||||
apa = new InvisPowerAction(rs, effects);
|
||||
break;
|
||||
case "ClearNearbyAggro":
|
||||
apa = new ClearNearbyAggroPowerAction(rs);
|
||||
break;
|
||||
case "MobRecall":
|
||||
apa = new MobRecallPowerAction(rs);
|
||||
break;
|
||||
case "SetItemFlag":
|
||||
apa = new SetItemFlagPowerAction(rs);
|
||||
break;
|
||||
case "SimpleDamage":
|
||||
apa = new SimpleDamagePowerAction(rs);
|
||||
break;
|
||||
case "TransferStatOT":
|
||||
apa = new TransferStatOTPowerAction(rs, effects);
|
||||
break;
|
||||
case "TransferStat":
|
||||
apa = new TransferStatPowerAction(rs, effects);
|
||||
break;
|
||||
case "Teleport":
|
||||
apa = new TeleportPowerAction(rs);
|
||||
break;
|
||||
case "TreeChoke":
|
||||
apa = new TreeChokePowerAction(rs);
|
||||
break;
|
||||
case "Block":
|
||||
apa = new BlockPowerAction(rs);
|
||||
break;
|
||||
case "Resurrect":
|
||||
apa = new ResurrectPowerAction(rs);
|
||||
break;
|
||||
case "ClearAggro":
|
||||
apa = new ClearAggroPowerAction(rs);
|
||||
break;
|
||||
case "ClaimMine":
|
||||
apa = new ClaimMinePowerAction(rs);
|
||||
break;
|
||||
case "Recall":
|
||||
apa = new RecallPowerAction(rs);
|
||||
break;
|
||||
case "SpireDisable":
|
||||
apa = new SpireDisablePowerAction(rs);
|
||||
break;
|
||||
case "Steal":
|
||||
apa = new StealPowerAction(rs);
|
||||
break;
|
||||
case "Summon":
|
||||
apa = new SummonPowerAction(rs);
|
||||
break;
|
||||
case "RunegateTeleport":
|
||||
apa = new RunegateTeleportPowerAction(rs);
|
||||
break;
|
||||
case "OpenGate":
|
||||
apa = new OpenGatePowerAction(rs);
|
||||
break;
|
||||
}
|
||||
powerActions.put(IDString, apa);
|
||||
powerActionsByID.put(apa.UUID, apa);
|
||||
|
||||
Reference in New Issue
Block a user