Unused lastXYZ timers set but never used.
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@@ -1197,8 +1197,6 @@ public enum CombatManager {
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter))
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pc.setLastPlayerAttackTime();
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else
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pc.setLastMobAttackTime();
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}
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public static float getWeaponRange(ItemBase weapon, PlayerBonuses bonus) {
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@@ -541,8 +541,6 @@ public enum PowersManager {
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playerCharacter.setLastMovementState(playerCharacter.getMovementState());
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// update used power timer
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playerCharacter.setLastUsedPowerTime();
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// run timer job to end cast
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if (time < 1) // run immediately
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@@ -751,9 +749,6 @@ public enum PowersManager {
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int trains = msg.getNumTrains();
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// update used power timer
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playerCharacter.setLastUsedPowerTime();
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// verify player is not stunned or power type is blocked
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PlayerBonuses bonus = playerCharacter.getBonuses();
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@@ -904,8 +899,6 @@ public enum PowersManager {
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if (pb.isHarmful())
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != playerCharacter.getObjectUUID()) {
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((PlayerCharacter) target).setLastTargetOfUsedPowerTime();
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((PlayerCharacter) target).setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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playerCharacter.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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}
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@@ -1087,12 +1080,8 @@ public enum PowersManager {
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// update target of used power timer
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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((PlayerCharacter) target).setLastTargetOfUsedPowerTime();
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter))
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((PlayerCharacter) target).setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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}
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// finally Apply actions
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for (ActionsBase ab : pb.getActions()) {
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@@ -445,10 +445,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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lock.writeLock().unlock();
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}
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// Update the player's last contract (What is this used for?)
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playerCharacter.setLastContract(msg.getContractID());
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// Remove the appropriate deed.
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if (buildingCreated == true)
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if (contract != null) {
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@@ -84,6 +84,7 @@ public class PlayerCharacter extends AbstractCharacter {
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private final ConcurrentHashMap<Integer, LinkedList<Long>> chatChanFloodList = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final ConcurrentHashMap<Integer, Long> killMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private final AtomicInteger trainsAvailable = new AtomicInteger(0); // num skill trains not used
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public boolean notDeleted; // <-Use this for deleting character
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// ===========================================
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// Variables NOT to put into the database!!!! (session only)
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@@ -143,18 +144,14 @@ public class PlayerCharacter extends AbstractCharacter {
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private int hidden = 0; // current rank of hide/sneak/invis
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private int seeInvis = 0; // current rank of see invis
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private float speedMod;
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private float raceRunMod;
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private boolean teleportMode = false; // Teleport on MoveToPoint
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private float dexPenalty;
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private long lastPlayerAttackTime = 0;
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private long lastMobAttackTime = 0;
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private long lastUsedPowerTime = 0;
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private long lastTargetOfUsedPowerTime = 0;
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private long lastUpdateTime = System.currentTimeMillis();
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private long lastStamUpdateTime = System.currentTimeMillis();
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private boolean safeZone = false;
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private int bindBuildingID;
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private int lastContract;
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/*
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DataWarehouse based kill/death tracking.
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These sets contain the last 10 UUID's
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@@ -2806,18 +2803,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.lastPlayerAttackTime = System.currentTimeMillis();
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}
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public void setLastMobAttackTime() {
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this.lastMobAttackTime = System.currentTimeMillis();
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}
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public void setLastUsedPowerTime() {
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this.lastUsedPowerTime = System.currentTimeMillis();
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}
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public void setLastTargetOfUsedPowerTime() {
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this.lastTargetOfUsedPowerTime = System.currentTimeMillis();
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}
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public NPC getLastNPCDialog() {
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return this.lastNPCDialog;
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}
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@@ -2826,9 +2811,6 @@ public class PlayerCharacter extends AbstractCharacter {
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this.lastNPCDialog = value;
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}
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public void setLastContract(int value) {
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this.lastContract = value;
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}
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public Mob getPet() {
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return this.pet;
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@@ -131,8 +131,6 @@ public class StealPowerAction extends AbstractPowerAction {
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//Handle target attacking back if in combat and has no other target
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CombatManager.handleRetaliate(ownerAC, sourcePlayer);
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} else if (owner.getObjectType().equals(Enum.GameObjectType.Mob)) {
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sourcePlayer.setLastMobAttackTime(); //mark thief as mob aggressive
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} else
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return;
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