endless player guard combat cycle
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@@ -20,6 +20,7 @@ import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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@@ -914,8 +915,10 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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return;
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
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if(!mob.isCombat())
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enterCombat(mob);
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
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mob.setCombatTarget(null);
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return;
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}
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@@ -1418,4 +1421,11 @@ public class MobAI {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
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}
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}
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public static void enterCombat(Mob mob){
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mob.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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}
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@@ -1101,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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public final void setCombatTarget(final AbstractWorldObject value) {
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if(this.getObjectTypeMask() == 2050) {//MOB?
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if (this.getObjectTypeMask() == 2050) {//MOB?
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if (value == null) {
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if (this.isCombat()) {
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this.setCombat(false);
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@@ -1109,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}
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}
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this.combatTarget = value;
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