endless player guard combat cycle
This commit is contained in:
@@ -20,6 +20,7 @@ import engine.mobileAI.utilities.MovementUtilities;
|
|||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
import engine.net.client.msg.PerformActionMsg;
|
import engine.net.client.msg.PerformActionMsg;
|
||||||
import engine.net.client.msg.PowerProjectileMsg;
|
import engine.net.client.msg.PowerProjectileMsg;
|
||||||
|
import engine.net.client.msg.UpdateStateMsg;
|
||||||
import engine.objects.*;
|
import engine.objects.*;
|
||||||
import engine.powers.ActionsBase;
|
import engine.powers.ActionsBase;
|
||||||
import engine.powers.PowersBase;
|
import engine.powers.PowersBase;
|
||||||
@@ -914,8 +915,10 @@ public class MobAI {
|
|||||||
if (mob.getCombatTarget() == null)
|
if (mob.getCombatTarget() == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
if(!mob.isCombat())
|
||||||
|
enterCombat(mob);
|
||||||
|
|
||||||
|
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -1418,4 +1421,11 @@ public class MobAI {
|
|||||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void enterCombat(Mob mob){
|
||||||
|
mob.setCombat(true);
|
||||||
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||||
|
rwss.setPlayer(mob);
|
||||||
|
DispatchMessage.sendToAllInRange(mob, rwss);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1101,7 +1101,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||||
if(this.getObjectTypeMask() == 2050) {//MOB?
|
if (this.getObjectTypeMask() == 2050) {//MOB?
|
||||||
if (value == null) {
|
if (value == null) {
|
||||||
if (this.isCombat()) {
|
if (this.isCombat()) {
|
||||||
this.setCombat(false);
|
this.setCombat(false);
|
||||||
@@ -1109,13 +1109,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
rwss.setPlayer(this);
|
rwss.setPlayer(this);
|
||||||
DispatchMessage.sendToAllInRange(this, rwss);
|
DispatchMessage.sendToAllInRange(this, rwss);
|
||||||
}
|
}
|
||||||
}else {
|
|
||||||
if (!this.isCombat()) {
|
|
||||||
this.setCombat(true);
|
|
||||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
||||||
rwss.setPlayer(this);
|
|
||||||
DispatchMessage.sendToAllInRange(this, rwss);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.combatTarget = value;
|
this.combatTarget = value;
|
||||||
|
|||||||
Reference in New Issue
Block a user