guards use proper aggro rules for added aggro check

This commit is contained in:
2023-05-28 15:45:38 -05:00
parent 2cfe527389
commit ca11651be6
+8 -1
View File
@@ -484,7 +484,14 @@ public class MobileFSM {
}
private static void CheckToSendMobHome(Mob mob) {
if(mob.BehaviourType.isAgressive) {
CheckForAggro(mob);
if(mob.isPlayerGuard())
{
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
CheckForPlayerGuardAggro(mob);
}
} else {
CheckForAggro(mob);
}
}
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
return;