guards use proper aggro rules for added aggro check
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@@ -484,7 +484,14 @@ public class MobileFSM {
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}
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}
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private static void CheckToSendMobHome(Mob mob) {
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.BehaviourType.isAgressive) {
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if(mob.BehaviourType.isAgressive) {
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CheckForAggro(mob);
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if(mob.isPlayerGuard())
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{
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
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CheckForPlayerGuardAggro(mob);
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}
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} else {
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CheckForAggro(mob);
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}
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}
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}
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if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
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if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
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return;
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return;
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