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style casting fix

lakebane
FatBoy-DOTC 4 weeks ago
parent
commit
cbcdaaa221
  1. 21
      src/engine/objects/PlayerCombatStats.java

21
src/engine/objects/PlayerCombatStats.java

@ -1056,14 +1056,27 @@ public class PlayerCombatStats { @@ -1056,14 +1056,27 @@ public class PlayerCombatStats {
atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2;
atr *= precise;
atr += atrBuffs;
if(pc.getWeaponPower() != null){
DeferredPowerJob dpj = pc.getWeaponPower();
dpj.endEffect();
float weaponMoveBonus = 0.0f;
if(pc.effects != null){
if(pc.effects.containsKey("WeaponMove")){
Effect eff = pc.effects.get("WeaponMove");
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.OCV)){
float min = mod.getPercentMod();
float ramp = mod.getRamp() * eff.getTrains();
weaponMoveBonus += (min + ramp) * 0.01f;
}
}
}
}
float subtraction = (stanceMod - 1) - (precise - 1) - healerDefStance;
float bonuses = 0.0f;
if(pc.bonuses != null)
atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance);
bonuses = pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - subtraction - weaponMoveBonus;
atr *= 1+ bonuses;
atr *= stanceMod;
return atr;
}

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