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					@ -1056,14 +1056,27 @@ public class PlayerCombatStats {
				@@ -1056,14 +1056,27 @@ public class PlayerCombatStats {
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					        atr += (modifiedDexterity * 0.5f) + weaponATR1 + weaponATR2; | 
				
			
			
		
	
		
			
				
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					        atr *= precise; | 
				
			
			
		
	
		
			
				
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					        atr += atrBuffs; | 
				
			
			
		
	
		
			
				
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					        if(pc.getWeaponPower() != null){ | 
				
			
			
		
	
		
			
				
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					            DeferredPowerJob dpj = pc.getWeaponPower(); | 
				
			
			
		
	
		
			
				
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					            dpj.endEffect(); | 
				
			
			
		
	
		
			
				
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					        float weaponMoveBonus = 0.0f; | 
				
			
			
		
	
		
			
				
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					        if(pc.effects != null){ | 
				
			
			
		
	
		
			
				
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					            if(pc.effects.containsKey("WeaponMove")){ | 
				
			
			
		
	
		
			
				
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					                Effect eff = pc.effects.get("WeaponMove"); | 
				
			
			
		
	
		
			
				
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					                for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
				
			
			
		
	
		
			
				
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					                    if(mod.modType.equals(Enum.ModType.OCV)){ | 
				
			
			
		
	
		
			
				
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					                        float min = mod.getPercentMod(); | 
				
			
			
		
	
		
			
				
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					                        float ramp = mod.getRamp() * eff.getTrains(); | 
				
			
			
		
	
		
			
				
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					                        weaponMoveBonus += (min + ramp) * 0.01f; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        float subtraction = (stanceMod - 1) - (precise - 1) - healerDefStance; | 
				
			
			
		
	
		
			
				
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					        float bonuses = 0.0f; | 
				
			
			
		
	
		
			
				
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					        if(pc.bonuses != null) | 
				
			
			
		
	
		
			
				
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					            atr *= 1 + (pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - (stanceMod - 1) - (precise - 1) - healerDefStance); | 
				
			
			
		
	
		
			
				
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					            bonuses = pc.bonuses.getFloatPercentAll(Enum.ModType.OCV, Enum.SourceType.None) - subtraction - weaponMoveBonus; | 
				
			
			
		
	
		
			
				
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					        atr *= 1+ bonuses; | 
				
			
			
		
	
		
			
				
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					        atr *= stanceMod; | 
				
			
			
		
	
		
			
				
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					        return atr; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
	
		
			
				
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