mob mele damage formula update

This commit is contained in:
2023-02-04 21:26:04 -06:00
parent 15580f478f
commit ce02a1ea65
3 changed files with 135 additions and 229 deletions
+90 -126
View File
@@ -32,6 +32,7 @@ import java.util.Set;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static java.lang.Math.pow;
public class CombatUtilities {
@@ -109,7 +110,6 @@ public class CombatUtilities {
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
@@ -123,7 +123,6 @@ public class CombatUtilities {
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
if (!target.isAlive())
@@ -136,7 +135,6 @@ public class CombatUtilities {
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){
float trueDamage = 0;
@@ -164,11 +162,9 @@ public class CombatUtilities {
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
}
public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
}
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
@@ -179,7 +175,6 @@ public class CombatUtilities {
DispatchMessage.sendToAllInRange(agent,msg);
}
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0;
int attackScore = agent.getAtrHandOne();
@@ -215,19 +210,15 @@ public class CombatUtilities {
}
return ThreadLocalRandom.current().nextInt(100) > hitChance;
}
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Block");
}
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Parry");
}
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Dodge");
}
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac))
@@ -240,8 +231,6 @@ public class CombatUtilities {
return ThreadLocalRandom.current().nextInt(100) < chance;
}
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive()) return;
@@ -306,7 +295,7 @@ public class CombatUtilities {
swingIsBlock(agent, target, passiveAnim);
return;
}
swingIsDamage(agent,target, determineDamage(agent,target, mainHand, speed, dt), anim);
swingIsDamage(agent,target, determineDamage(agent,target), anim);
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
@@ -333,136 +322,111 @@ public class CombatUtilities {
Mob targetMob = (Mob)target;
if (targetMob.isSiege())
return;
if (System.currentTimeMillis() < targetMob.getTimeStamp("CallForHelp"))
return;
CallForHelp(targetMob);
targetMob.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 60000);
}
}
public static void CallForHelp(Mob aiAgent) {
Set<Mob> zoneMobs = aiAgent.getParentZone().zoneMobSet;
AbstractWorldObject target = aiAgent.getCombatTarget();
if (target == null) {
return;
public static float determineDamage(Mob agent,AbstractWorldObject target) {
if(agent == null || target == null){
//early exit for null
return 0;
}
//set default values
float min = 40;
float max = 60;
float range;
float damage;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
//damage calc for pet
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double minDmg = getMinDmg(min,str,dex,agent.getLevel());
double maxDmg = getMaxDmg(max,str,dex,agent.getLevel());
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
int count = 0;
for (Mob mob: zoneMobs){
if (!mob.isAlive())
continue;
if (mob.isSiege() || mob.isPet() || !Enum.MobFlagType.AGGRESSIVE.elementOf(mob.getMobBase().getFlags()))
continue;
if (count == 5)
continue;
if (mob.getCombatTarget() != null)
continue;
if (!aiAgent.isPlayerGuard() && mob.isPlayerGuard())
continue;
if (aiAgent.isPlayerGuard() && !mob.isPlayerGuard() )
continue;
if (target.getObjectType() == GameObjectType.PlayerCharacter){
if (!MovementUtilities.inRangeToAggro(mob, (PlayerCharacter)target))
continue;
count++;
}else{
if (count == 5)
continue;
if (aiAgent.getLoc().distanceSquared2D(target.getLoc()) > sqr(aiAgent.getAggroRange()))
continue;
count++;
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier;
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier;
}
}else if(agent.isPlayerGuard() == true){
//damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase();
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
min = (float) getMinDmg(minDmg,str,dex,agent.getLevel());
max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel());
DamageType dt = weapon.getDamageType();
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
}
else {
//damage calc for regular mob
min = agent.getMobBase().getDamageMin();
max = agent.getMobBase().getMaxDmg();
DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) == null){
min = agent.getEquip().get(1).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) == null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(2).getItemBase().getMaxDamage();
} else if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null){
min = agent.getEquip().get(1).getItemBase().getMinDamage() + agent.getEquip().get(2).getItemBase().getMinDamage();
max = agent.getEquip().get(1).getItemBase().getMaxDamage() + agent.getEquip().get(2).getItemBase().getMaxDamage();
}
range = max - min;
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier;
if (mob.getState() == STATE.Awake || mob.getState() == STATE.Patrol){
mob.setCombatTarget(target);
mob.setState(STATE.Attack);
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier;
}
}
//impossible to get this far
return 0;
}
public static float determineDamage(Mob agent,AbstractWorldObject target, boolean mainHand, float speed, DamageType dt) {
float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo();
float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();
if(agent.isSummonedPet() == true)
{
min = 40 * (1 + (agent.getLevel()/10));
max = 60 * (1 + (agent.getLevel()/8));
//check if we have powers to cast
if(agent.mobPowers.isEmpty() == false) {
//check for power usage
Random random = new Random();
int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0;
if (value <= agent.mobPowers.size())
{
//do power
int powerId = agent.mobPowers.get(value);
PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId));
}
else
{
//do mele damage
float range = max - min;
float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0);
if (target.getObjectType() == GameObjectType.Building) {
Building building = (Building) target;
Resists resists = building.getResists();
return damage * (1 - (resists.getResist(dt, 0) / 100));
}
}
}
public static double getMinDmg(double min, float str, float dex, int level){
if(str == 0){
str = 1;
}
float range = max - min;
float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2;
//DAMAGE FORMULA FOR PET
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter)target).isSit())
damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target))
return ((AbstractCharacter)target).getResists().getResistedDamage(agent,(AbstractCharacter)target, dt, damage, 0);
if (target.getObjectType() == GameObjectType.Building){
Building building = (Building)target;
Resists resists = building.getResists();
return damage * (1 - (resists.getResist(dt, 0) / 100));
if(dex == 0){
dex = 1;
}
return damage;
return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level))));
}
public static double getMaxDmg(double max, float str, float dex, int level){
if(str == 0){
str = 1;
}
if(dex == 0){
dex = 1;
}
return (max * pow((0.0124*str +0.118*(str-0.75)),pow(0.5 + 0.0022*dex + 0.028*(dex-0.75),0.5 + 0.0075*(200/level))));
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);