mob mele damage formula update
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@@ -92,6 +92,7 @@ public class Mob extends AbstractIntelligenceAgent {
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private boolean walkingHome = true;
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private long lastAttackTime = 0;
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public long nextCastTime = 0;
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public long nextCallForHelp = 0;
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private long deathTime = 0;
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private ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
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@@ -2700,7 +2701,6 @@ public class Mob extends AbstractIntelligenceAgent {
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public boolean isPlayerGuard() {
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return isPlayerGuard;
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}
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public void setPlayerGuard(boolean isPlayerGuard) {
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this.isPlayerGuard = isPlayerGuard;
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}
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