Contracted Mob/Npc rotation derived from slot position.
This commit is contained in:
@@ -30,6 +30,16 @@ public class BuildingLocation extends AbstractGameObject {
|
||||
private final Quaternion rotation;
|
||||
|
||||
|
||||
public BuildingLocation() {
|
||||
|
||||
this.buildingUUID = 0;
|
||||
this.type = 0;
|
||||
this.slot = 0;
|
||||
this.unknown = 0;
|
||||
this.location = Vector3fImmutable.ZERO;
|
||||
this.rotation = new Quaternion();
|
||||
}
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user