added barracks list to city object

This commit is contained in:
2023-04-20 21:23:42 -05:00
parent aa8f59f6f7
commit cfe8d20d2b
9 changed files with 231 additions and 397 deletions
+7 -4
View File
@@ -473,10 +473,13 @@ public class InfoCmd extends AbstractDevCmd {
output += "BuildingID : " + targetMob.getRegion().parentBuildingID;
output += "building level : " + targetMob.getRegion().level;
output += "building room : " + targetMob.getRegion().room;
}else if(targetMob.building != null) {
output += newline;
output += "BuildingID : " + targetMob.building;
output += "In BuildingLoc : " + targetMob.inBuildingLoc;
}
if(targetMob.building != null) {
output += "Building Name: " + targetMob.building.getName() + newline;
output += "BuildingID : " + targetMob.building + newline;
output += "Bind Loc : " + targetMob.getBindLoc() + newline;
output += "Curr Loc : " + targetMob.getLoc() + newline;
output += "InBuildingLoc : " + targetMob.inBuildingLoc + newline;
}else{
output += newline;
output += "No building found.";
@@ -185,6 +185,9 @@ public class RemoveObjectCmd extends AbstractDevCmd {
DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
DbManager.removeFromCache(building);
zone.zoneBuildingSet.remove(building);
if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BARRACK)){
building.RemoveFromBarracksList();
}
WorldGrid.RemoveWorldObject(building);
WorldGrid.removeObject(building, pc);