@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1190,15 +1190,17 @@ public class PlayerCharacter extends AbstractCharacter {
}
if ( hairStyleID ! = 0 ) {
// Create Hair
Item tempHair = new Item ( ItemBase . getItemBase ( hairStyleID ) , playerCharacter . getObjectUUID ( ) , OwnerType . PlayerCharacter ,
( byte ) 0 , ( byte ) 0 , ( short ) 1 , ( short ) 1 , false , false , ItemContainerType . EQUIPPED ,
( byte ) MBServerStatics . SLOT_HAIRSTYLE , new ArrayList < > ( ) , "" ) ;
Item hair = new Item ( hairStyleID ) ;
hair . ownerID = playerCharacter . getObjectUUID ( ) ;
hair . ownerType = OwnerType . PlayerCharacter ;
hair . containerType = ItemContainerType . EQUIPPED ;
hair . equipSlot = ( byte ) MBServerStatics . SLOT_HAIRSTYLE ;
Item hair ;
try {
hair = DbManager . ItemQueries . PERSIST ( tempH air) ;
hair = DbManager . ItemQueries . PERSIST ( h air) ;
} catch ( Exception e ) {
hair = null ;
}
@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -1213,12 +1215,14 @@ public class PlayerCharacter extends AbstractCharacter {
if ( beardStyleID ! = 0 ) {
// Create Beard
Item tempBeard = new Item ( ItemBase . getItemBase ( beardStyleID ) , playerCharacter . getObjectUUID ( ) , OwnerType . PlayerCharacter ,
( byte ) 0 , ( byte ) 0 , ( short ) 1 , ( short ) 1 , false , false , ItemContainerType . EQUIPPED ,
( byte ) MBServerStatics . SLOT_BEARDSTYLE , new ArrayList < > ( ) , "" ) ;
Item beard ;
Item beard = new Item ( hairStyleID ) ;
beard . ownerID = playerCharacter . getObjectUUID ( ) ;
beard . ownerType = OwnerType . PlayerCharacter ;
beard . containerType = ItemContainerType . EQUIPPED ;
beard . equipSlot = ( byte ) MBServerStatics . SLOT_BEARDSTYLE ;
try {
beard = DbManager . ItemQueries . PERSIST ( tempBeard ) ;
beard = DbManager . ItemQueries . PERSIST ( b eard) ;
} catch ( Exception e ) {
beard = null ;
}