defense calc completed
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@@ -581,7 +581,7 @@ public class PlayerCombatStats {
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float defense = 0;
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for(Item equipped : this.owner.charItemManager.getEquippedList()){
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ItemBase ib = equipped.getItemBase();
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if(ib.isHeavyArmor() || ib.isClothArmor() || ib.isMediumArmor() || ib.isLightArmor()){
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if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){
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defense += getArmorDefense(equipped,this.owner);
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}
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}
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@@ -589,7 +589,7 @@ public class PlayerCombatStats {
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defense += (1 + blockSkill / 100) * shieldDefense;
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defense += (weaponSkill / 2);
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defense += (masterySkill / 2);
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defense += dexterity;// * 2;
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defense += dexterity * 2;
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defense += flatBonuses;
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defense *= luckyRune;
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defense *= stanceMod;
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@@ -698,9 +698,6 @@ public class PlayerCombatStats {
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penaltyFactor *= 0.01f;
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float totalPenalty = dex * penaltyFactor;
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dex *= 2;
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float returnedDex = Math.round(dex - totalPenalty);
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return (int) returnedDex;
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@@ -729,7 +726,7 @@ public class PlayerCombatStats {
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return ib.getDefense();
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}
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float def = (1 + armorSkill.getModifiedAmount() / 50f) * ib.getDefense();
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float def = ib.getDefense();
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//apply item defense bonuses
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if (armor != null) {
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@@ -745,6 +742,6 @@ public class PlayerCombatStats {
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//def += armor.getBonus(ModType.DR, SourceType.None);
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//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
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}
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return def;
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return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
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}
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}
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