audit command for drop rates
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@@ -54,6 +54,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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ArrayList<Item> Resources = new ArrayList<Item>();
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ArrayList<Item> Runes = new ArrayList<Item>();
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ArrayList<Item> Contracts = new ArrayList<Item>();
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ArrayList<Item> GuardContracts = new ArrayList<Item>();
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ArrayList<Item> Offerings = new ArrayList<Item>();
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ArrayList<Item> OtherDrops = new ArrayList<Item>();
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ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
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@@ -68,7 +69,10 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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for (Item lootItem : mob.getCharItemManager().getInventory()) {
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switch (lootItem.getItemBase().getType()) {
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case CONTRACT: //CONTRACT
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Contracts.add(lootItem);
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if(lootItem.getName().contains("Captain"))
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GuardContracts.add(lootItem);
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else
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Contracts.add(lootItem);
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break;
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case OFFERING: //OFFERING
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Offerings.add(lootItem);
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@@ -140,9 +144,15 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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}
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}
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int baseBound = 100000;
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int levelPenalty = (int) ((mob.level > 50 ? (mob.level - 50) : (50 - mob.level)) * 0.01 * baseBound);
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// Total range with penalty applied
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int totalRange = baseBound + levelPenalty;
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output += "TOTAL ROLL POTENTIAL: " + totalRange + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "RUNE DROPS: " + Runes.size() + newline;
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output += "CONTRACTS DROPS: " + Contracts.size() + newline;
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output += "GUARD CONTRACTS DROPS: " + GuardContracts.size() + newline;
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output += "RESOURCE DROPS: " + Resources.size() + newline;
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output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
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output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
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