NPC sell% in safezone = 0
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@@ -1363,18 +1363,12 @@ public class ClientMessagePump implements NetMsgHandler {
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NPC npc = NPC.getFromCache(msg.getNpcID());
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NPC npc = NPC.getFromCache(msg.getNpcID());
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switch(npc.getContractID()){
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case 900:
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case 1201:
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case 1202:
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npc.sellPercent = 0.0f;
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break;
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}
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if (npc == null)
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if (npc == null)
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return;
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return;
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// test within talking range
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// test within talking range
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if(npc.isInSafeZone())
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npc.sellPercent = 0;
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if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
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if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
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