force to stand when casting
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@@ -1242,7 +1242,7 @@ public enum CombatManager {
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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}
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private static void toggleSit(boolean toggle, ClientConnection origin) {
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public static void toggleSit(boolean toggle, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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@@ -163,6 +163,9 @@ public enum PowersManager {
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public static void usePower(final PerformActionMsg msg, ClientConnection origin,
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public static void usePower(final PerformActionMsg msg, ClientConnection origin,
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boolean sendCastToSelf) {
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boolean sendCastToSelf) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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CombatManager.toggleSit(false,origin);
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if (usePowerA(msg, origin, sendCastToSelf)) {
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if (usePowerA(msg, origin, sendCastToSelf)) {
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// Cast failed for some reason, reset timer
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// Cast failed for some reason, reset timer
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@@ -171,9 +174,6 @@ public enum PowersManager {
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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// Send Fail to cast message
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// Send Fail to cast message
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PlayerCharacter pc = SessionManager
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.getPlayerCharacter(origin);
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if (pc != null) {
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if (pc != null) {
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sendPowerMsg(pc, 2, msg);
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sendPowerMsg(pc, 2, msg);
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if (pc.isCasting()) {
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if (pc.isCasting()) {
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