stronghold loot adjustment
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@@ -660,7 +660,7 @@ public enum LootManager {
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//random contract drop chance for all
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if (ThreadLocalRandom.current().nextInt(100) < 40) {
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int contractTableID = 250;
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contractTableID += ThreadLocalRandom.current().nextInt(0, 12);
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contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
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if (contractTableID > 259)
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contractTableID = 659;
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@@ -676,16 +676,16 @@ public enum LootManager {
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//special commander drop chances
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if (commander)
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GenerateCommanderLoot(mob);
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GenerateCommanderLoot(mob,false);
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//special epic drop chances
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if (epic) {
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GenerateCommanderLoot(mob);
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GenerateCommanderLoot(mob);
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GenerateCommanderLoot(mob, true);
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GenerateCommanderLoot(mob,false);
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}
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}
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public static void GenerateCommanderLoot(Mob mob){
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public static void GenerateCommanderLoot(Mob mob, boolean epic){
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//present chance
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if (ThreadLocalRandom.current().nextInt(100) < 25)
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DropPresent(mob);
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@@ -729,5 +729,20 @@ public enum LootManager {
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mob.getCharItemManager().addItemToInventory(toAdd4);
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}
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}
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if(epic){
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int contractTableID = 250;
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contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
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if (contractTableID > 259)
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contractTableID = 659;
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int id = rollRandomItem(contractTableID);
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ItemBase ib = ItemBase.getItemBase(id);
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if (ib != null) {
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MobLoot contract = new MobLoot(mob, ib, true);
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if (contract != null)
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mob.getCharItemManager().addItemToInventory(contract);
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}
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}
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}
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}
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