guard walking bug fix
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@@ -740,7 +740,7 @@ public class MobAI {
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return;
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return;
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mob.destination = mob.guardCaptain.getLoc();
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mob.destination = mob.guardCaptain.getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 5);
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MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
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} else
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} else
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chaseTarget(mob);
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chaseTarget(mob);
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break;
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break;
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@@ -891,7 +891,7 @@ public class MobAI {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (mob.getRange() > 15) {
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if (mob.getRange() > 15) {
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mob.destination = mob.getCombatTarget().getLoc();
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.destination, 0);
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MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
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} else {
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} else {
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//check if building
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//check if building
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@@ -900,11 +900,11 @@ public class MobAI {
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case PlayerCharacter:
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case PlayerCharacter:
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case Mob:
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case Mob:
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1);
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
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break;
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break;
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case Building:
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case Building:
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mob.destination = mob.getCombatTarget().getLoc();
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0);
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MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
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break;
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break;
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}
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}
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}
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}
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@@ -147,7 +147,7 @@ public class MovementUtilities {
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return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
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return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
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}
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}
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public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
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public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
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try {
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try {
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//don't move farther than 30 units from player.
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//don't move farther than 30 units from player.
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@@ -158,7 +158,7 @@ public class MovementUtilities {
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agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
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agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
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aiMove(agent, newLoc, false);
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aiMove(agent, newLoc, isWalking);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.error(e.toString());
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Logger.error(e.toString());
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}
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}
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