epic mob damage calc fix and epic mob null reference fix
This commit is contained in:
@@ -403,13 +403,21 @@ public class CombatUtilities {
|
|||||||
DamageType dt = DamageType.Crush;
|
DamageType dt = DamageType.Crush;
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
double min = agent.getMinDamageHandOne();
|
||||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
double max = agent.getMaxDamageHandOne();
|
||||||
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
if(agent.getEquip().get(1) != null) {
|
||||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||||
|
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||||
|
min = agent.getMinDamageHandOne();
|
||||||
|
max = agent.getMaxDamageHandOne();
|
||||||
|
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||||
|
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||||
|
min = agent.getMinDamageHandTwo();
|
||||||
|
max = agent.getMaxDamageHandTwo();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
double min = agent.getMobBase().getMinDmg();
|
|
||||||
double max = agent.getMobBase().getMaxDmg();
|
|
||||||
double range = max - min;
|
double range = max - min;
|
||||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||||
|
|||||||
Reference in New Issue
Block a user