Newbie Island excluded from server drop rates. Newbie tables having a baseline roll of 44.
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@@ -100,7 +100,7 @@ public enum LootManager {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
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boolean hotzoneWasRan = false;
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boolean hotzoneWasRan = false;
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float dropRate = LootManager.NORMAL_DROP_RATE;
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float dropRate = 1.0f;
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if (fromDeath) {
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if (fromDeath) {
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GenerateEquipmentDrop(mob);
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GenerateEquipmentDrop(mob);
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@@ -116,10 +116,11 @@ public enum LootManager {
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break;
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break;
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case "LOOT":
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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dropRate = LootManager.HOTZONE_DROP_RATE;
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else
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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