shades dont break hide when moving
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@@ -787,14 +787,13 @@ public enum PowersManager {
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if (playerCharacter == null || msg == null)
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return;
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if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
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//use sneak instead of hide
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PowersBase pb = PowersManager.getPowerByToken(429397210);
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float movementPenalty = 0.01f * (50 - msg.getNumTrains());
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int offsetTrains = (40 - msg.getNumTrains()) ;
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applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
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applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
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}
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//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
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// //use sneak instead of hide
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// PowersBase pb = PowersManager.getPowerByToken(429397210);
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// int offsetTrains = (40 - msg.getNumTrains()) ;
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// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
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// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
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//}
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if(msg.getPowerUsedID() == 429494441) {//wildkins chase
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playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
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playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
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@@ -1558,7 +1558,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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Effect eff = this.effects.get(s);
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if (eff == null)
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continue;
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if (eff.cancelOnMove() && eff.cancel()) {
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Boolean override = false;
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if(this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
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PlayerCharacter pc = (PlayerCharacter) this;
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if (eff.getEffectsBase().getIDString().equals("INVIS-B") && s.equals("Invisible") && pc.getRace().getName().contains("Shade"))
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override = true;
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}
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if (!override && eff.cancelOnMove() && eff.cancel()) {
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//System.out.println("canceling on Move");
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eff.cancelJob();
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this.effects.remove(s);
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