static powers update
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@@ -343,6 +343,7 @@ public class CombatUtilities {
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float dex = agent.getStatDexCurrent();
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double minDmg = getMinDmg(min,str,dex,agent.getLevel());
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double maxDmg = getMaxDmg(max,str,dex,agent.getLevel());
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dmgMultiplier += agent.getLevel() / 10;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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if (AbstractWorldObject.IsAbstractCharacter(target))
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