fix wrong display for hotzone lot table in simulatebooty
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@@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
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if(ZoneManager.inHotZone(mob.getLoc())){
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if(ZoneManager.inHotZone(mob.getLoc())){
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for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
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for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
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if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
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if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
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output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline;
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output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline;
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}
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}
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}
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}
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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