fix wrong display for hotzone lot table in simulatebooty

This commit is contained in:
2023-08-03 19:59:20 -05:00
parent 42967693d0
commit d903bc767c
+1 -1
View File
@@ -138,7 +138,7 @@ public class simulateBootyCmd extends AbstractDevCmd {
if(ZoneManager.inHotZone(mob.getLoc())){ if(ZoneManager.inHotZone(mob.getLoc())){
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true) if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
output += "HOTZONE TABLE [" + entry.bootyType + "] " + entry.lootTable + 1 + newline; output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline;
} }
} }
output += "GLASS DROPS: " + GlassItems.size() + newline; output += "GLASS DROPS: " + GlassItems.size() + newline;